How to model wire meshing

How to model wire meshing

Anonymous
Not applicable
1,002 Views
3 Replies
Message 1 of 4

How to model wire meshing

Anonymous
Not applicable

I just saw a screenshot being posted by the Fusion360 staff link here


When I saw the screenshot, I got reminded that I still don't know how one would model "wire meshing" and other similar shapes like that.
Does anyone here know how to basically model a pattern that follows an overal shape and wraps around it?

 

 

Some examples on how similar things are done instead with polygons in Max and Maya:
http://polycount.com/discussion/comment/1115091#Comment_1115091

https://simonfuchs.wordpress.com/2014/08/17/tutorial-adding-detail-to-your-highpoly-objects-using-th...

 

0 Likes
1,003 Views
3 Replies
Replies (3)
Message 2 of 4

JDMather
Consultant
Consultant

I didn't go through the tutorial - but my guess is that the mesh is a cosmetic texture rather than modeled geometry.

This keep the file size manageable, is much easier to do, and from a distance can't tell the difference.


-----------------------------------------------------------------------------------------
Autodesk Inventor 2019 Certified Professional
Autodesk AutoCAD 2013 Certified Professional
Certified SolidWorks Professional


0 Likes
Message 3 of 4

Anonymous
Not applicable

The mesh is not featured in the tutorial. 

Also, the one in the screenshot is modeled and not a texture. You would want to model those for many reasons, one of which being 3D printing. There are many instances where you would want something like that actually modeled instead of faking it with alpha maps.

0 Likes
Message 4 of 4

PhilProcarioJr
Mentor
Mentor

@Anonymous

There are no tools in Fusion to make this an easy process. In Fusion it would be completely manual.

The easiest way to do that is to model it in a polygon modeler, like blender, max, maya and save it as a quad .obj file and bring that into T-Splines and convert to a B-rep.



Phil Procario Jr.
Owner, Laser & CNC Creations