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I keep designing myself into a dead end. If I want to keep things parametric (no sculpting), how do I tackle this?
Can a revolved body (or surface) be manipulated in some way afterwards or is it always locked into the sketch that made it?
I keep trying things, like modeling a separate 'pourer' as a surface loft. Everything I do becomes a geometric abomination.
I guess my question is, using the solid and surface spaces, is this way harder than I think it is, and is a good reason to use the sculpt workspace?
Solved! Go to Solution.