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This weekend I was experimenting with Fusion 360's modeling and ray tracing and at one point wanted to model a double sided convex lens in front of some other objects, but as easy as that sounds I quickly realized that I didn't know a good way to do it. Cutting off a sphere came to mind, but I don't think most lenses are as spherical as that.
Can someone give me a hint?
Solved! Go to Solution.