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Today my students brought me a challenge: they needed a model of a cylinder with a top cap in helix shape, like the tip of a drill.
After some failures in Fusion 360, I did it in 3DS Max (figure1.jpg) using a Helix and a Circle with Edit Spline and Surface modifiers.
Back in the Fusion, I was intrigued with this shape, but the solutions I found did not please me nor answer the problem (one through Surface Loft and Thicken, and other with Form - figure2.jpg).
In the end, I export an OBJ from Max, imported it into Fusion and converted it from quad mesh to T-Spline. After some creases, the part was good (figure3.jpg).
So, my doubt is what could be the best way to model this object in Fusion 360?
Solved! Go to Solution.