How to make Rigid Group rotate as a single unit?

How to make Rigid Group rotate as a single unit?

Inspections_JCH
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How to make Rigid Group rotate as a single unit?

Inspections_JCH
Collaborator
Collaborator

I have read similar posts but sill do not see the key answer. I made a rigid group out of two components A and B.

I create a Rotate Joint between Component A and Grounded Component C. When I animate the joint, Component A rotates, but component B stays in place. NOTE: Capture History is turned on.

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2,136 Views
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TrippyLighting
Consultant
Consultant

There is a hole host of reasons that this does not work for you as you'd expect.

As such, if you can share you model that would help.


EESignature

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Message 3 of 6

Inspections_JCH
Collaborator
Collaborator

Shroud 01 Throat should move with Thruster 1 - see model file attached to this thread

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Message 4 of 6

etfrench
Mentor
Mentor

It does Smiley Happy  Can you make a screencast showing how it doesn't?

ETFrench

EESignature

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Message 5 of 6

laughingcreek
Mentor
Mentor
Accepted solution

animate joint just animates the specific body component/body that is joined, and leaves other items in place.   It's a way of isolating the specific joint and components you are working on.   You can right click the joint in the browser and select animate model to get it to do what you want

Message 6 of 6

Inspections_JCH
Collaborator
Collaborator

@laughingcreekwrote:

animate joint just animates the specific body component/body that is joined, and leaves other items in place.   It's a way of isolating the specific joint and components you are working on.   You can right click the joint in the browser and select animate model to get it to do what you want


Thanks to all who replied. I was using "Animate Joint" rather than "Animate Model" to visualize the movement of the joint. The Animate Model is the one I should have used and it shows how the two parts move together as expected.

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