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Let's say I have two components. Each component has it's own rotation axis. Am I able to join these two objects at a certain distance between axises?
So at the end both components should be able to rotate around their axisses AND second component should be able to rotate around the first one (like our Earth do).
The only thing I was able to do is to put an ordinary Revolute joint with distance. But in this case the second component can not rotate around its own axis separately (as our Moon do).
So how can I assemble (join) Sun and Earth in Fusion 360? :)))
Solved! Go to Solution.