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Hi,
I'm trying to repair a model, by way of an easier explanation of my problem, Imagine you create a solid cylinder. If you delete a top face from within the surface workflow and PATCH + STITCH etc it is easy to get the 'cylinder' back to a solid.
Now, if you originally had a hollow cylinder and wanted to repair the ends how do you do it without the whole of the area being a solid face? I cannot get the Patch command to recognise the inner skin.
If it makes it easier to visualise, from within the Surface workflow, draw two concentric circles and extrude them to the same height. Now 'repair' the top or bottom leaving a hole down the centre.
Thanks
Solved! Go to Solution.