How to make a joint of the following objects?

How to make a joint of the following objects?

Anonymous
Not applicable
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How to make a joint of the following objects?

Anonymous
Not applicable

I have such a model where walls of the cylinder are screwed into the base.

sslslsl.PNG

On the top of each wall there is a part of a complete thread that was obtained by intersecting that thread and walls. Above them I have a ring that I want to be screwed around those walls. There is an inner cut in the ring:

cutuut.PNG

and the whole picture is as follows

general.PNG

 

Now, the question is how to make proper joints for all wall threads in the bottom and upper threads with the ring?

I have tried different combinations as well as first making a joint between walls and bottom, and then adding a top joint but Fusion takes only one wall as a component not all (each wall is a separate component). What should I do? Thanks in advance.

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Message 2 of 3

etfrench
Mentor
Mentor

You need to define what you mean by proper joints Smiley Happy

You can use an offset in a joint between the base and ring with the offset equal to the height of the walls.

ETFrench

EESignature

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Message 3 of 3

TrippyLighting
Consultant
Consultant

Usual question, can you share your model ?


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