Hi,
I'm trying to get a natural blending effect between a sphere and cylinder it's attached to. Can someone help? (See pic)
Thanks.
Solved! Go to Solution.
Solved by john_stimmel. Go to Solution.
wild guess, your using a primitive for the sphere? that's not generally suggested with fusion.
hard to tell what your really asking from the pic, not much info to go on. you could export your model as a .f3d and attach to further illuminate.
in the mean time, look at the attached model, may be it's what your after?
Combine the sphere with the cone, then fillet the seam between them.
OR
Extend the cylinder into the sphere. Combine the cylinder, sphere, and cone. Fillet each seam.
ETFrench
Hi,
please share the file for reply.
File > export > save as f3d on local drive > attach to post
günther
I've figured out the problem. I wasn't grabbing the right lines to fillet.
Thanks for all the help!
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