Announcements
Autodesk Community will be read-only between April 26 and April 27 as we complete essential maintenance. We will remove this banner once completed. Thanks for your understanding

How to fillet between dynamically toggled bodies

Umbriel
Participant

How to fillet between dynamically toggled bodies

Umbriel
Participant
Participant

Hi, I have a 3x3 grid showing different shapes controlled via visibility booleans from my Configuration table.

But I can't figure out how to apply a fillet between my dynamic 3x3 grid and the main body.  Normally I'd Combine/Boundary Fill everything together, but since its dynamic it breaks the fillet. I also tried using Rule Fillet but doesn't seem to work well with extruded bodies?

You can see in the video below as I click through the configurations how the raised bumps in the grid toggle on and off in the Browser. I like this setup of toggling the shapes, but maybe there is a better way to do this and still be fillet compatible?

Video below, but here's a sketch of what I roughly want to achieve. While keeping dynamism. (You can see with the forced fillet for the sake of this post, the topology is disconnected and doesn't flow smoothly)

Frame 4.png





Thank you

0 Likes
Reply
Accepted solutions (1)
341 Views
6 Replies
Replies (6)

g-andresen
Consultant
Consultant

Hi,

For a well-founded statement, we would have to see how the features were created.
Please share the file > export f3z*  via zip

 

günther

 

* correction

0 Likes

Umbriel
Participant
Participant

I uploaded the f3z > zip file to the main post. I'm guessing I can't export f3d because its a configured design?

0 Likes

jhackney1972
Consultant
Consultant

I believe you are looking to maintain the Fillets between the button and the base in your Configuration.  The issue is not the configuration, it is your Fillets.  Fillets should be between edges of a single body.  The video will explain.

 

If this answers your question, please select the "Accept Solution" icon on my post. If you have further questions, please ask.

 

John Hackney, Retired
Did you find this post helpful? Feel free to Like this post.
Did your question get successfully answered? Then click on the ACCEPT SOLUTION button.

EESignature

2 Likes

Umbriel
Participant
Participant

Hi John, thank you for your time. Really appreciate it!
I'm confused about how you combined the bodies in your own file. I don't see anywhere in your timeline where you used the combine feature between the raised bump and the cap. I'm probably missing something. As such I can't seem to place a fillet feature, between the loft and the patterns.

On top I'm hesitant this would retain the visibility of the grids 

For instance a pattern like this (arrow-right) would be tricky to display since the grid is irregular. Hence why I'm using the visibility as a 3x3 matrix in the first place. 0 = invisible, 1 = visible

010
001
010


I'm planning on having maybe 10-20 different shapes like these, so keeping it dynamic would be clutch to avoid maintaining multiple files.

Thank you again for looking into this!

0 Likes

jhackney1972
Consultant
Consultant

I did not use the Combine command, I simply changed your Loft to use the Join operation instead of New Body.  

John Hackney, Retired
Did you find this post helpful? Feel free to Like this post.
Did your question get successfully answered? Then click on the ACCEPT SOLUTION button.

EESignature

1 Like

Umbriel
Participant
Participant
Accepted solution

After trying many ideas I found the best method with Boundary Fill.
Only trade-off being that each new shape requires a timeline addition. 

Video below showing the logic.

  • Each tactile bump is a separate body
  • Create a Boundary fill for each shape
  • Select only the items you want merged with join, keep Remove Tools unchecked
  • Followed with Ruled fillet
  • Configure each shape with suppression and merge into separate table


0 Likes