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Hi, I have a 3x3 grid showing different shapes controlled via visibility booleans from my Configuration table.
But I can't figure out how to apply a fillet between my dynamic 3x3 grid and the main body. Normally I'd Combine/Boundary Fill everything together, but since its dynamic it breaks the fillet. I also tried using Rule Fillet but doesn't seem to work well with extruded bodies?
You can see in the video below as I click through the configurations how the raised bumps in the grid toggle on and off in the Browser. I like this setup of toggling the shapes, but maybe there is a better way to do this and still be fillet compatible?
Video below, but here's a sketch of what I roughly want to achieve. While keeping dynamism. (You can see with the forced fillet for the sake of this post, the topology is disconnected and doesn't flow smoothly)
Thank you
Solved! Go to Solution.