Thank you both. That clarification helps. When in the Modeling workspace, I had been looking for Edit Form by right-clicking on the body in the Browser. It's not listed in that context menu, however launching Edit from the Form icon on the timeline is exactly what I needed to be pointed to.
I'm now to a point that I can start testing prints. I'd like to offer a few key lessons to other readers who may be entering a similar task with not much knowledge of adapting meshes for use in Fusion.
- Autodesk ReMake is a good tool for converting triangle meshes to quads. My OBJ did not work in well in Instant Meshes, but clearly it worked for Timm
- I seemed to have caused trouble for myself by failing to Reverse Normal when merging the two mesh bodies in Fusion 360 prior to OBJ export. My bottom surface was erroneously inside-out. A Reverse Normal of that face before leaving Fusion 360 seemed to solve a range unknown errors in ReMake.
- I burned several hours trying to get a Quad Mesh to import into Fusion 360. I thought Instant Meshes and ReMake were failing to export Quads properly. In reality, the problem was a preference setting in Fusion 360. By default, Fusion 360 is set to convert all meshes to triangles upon import. To solve this, go to Preferences > General > Mesh and uncheck the box. I'm sure there is a good reason for this default, but I would really prefer to either it not be checked by default or to offer a message on all quad mesh imports "Quad mesh converted to triangles on import. To change this behavior, change Fusion preferences."
- The complexity of my original scanned image caused a bevy of problems. It needed to be simplified and smoothed. I found Meshmixer to be the easiest place to do this (Triple-click to Select whole object > Deform > Smooth). Then, I decimated in ReMake just before exporting a Quad OBJ. In my case, I decimated to under 10K faces, and then selected the lowest number of quad faces on export (10k)
- Auto repair did not quite solve my problems, I had to use Box mode to delete problem faces and Create Faces to repair per a few tutorial videos out there (one located in ReMake learning section about round-tripping to Fusion 360)
Everyone's help has been invaluable. Hopefully, the above lessons help fill in some gaps. I am going to leave this thread open until I successfully print a retainer that fits, so I can continue to chart whatever challenges may still lie ahead.
Thanks,
Chris