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I am still fairly new to Fusion but I know the basics like how to use offsets when creating sketches or offset face for solids to reduce the size of a body to the desired size to "fit" into a the cutout. However, I am unsure how to do this with a mesh I bought from the Internet. I know I can scale the objects but this is not the same as creating exact offsets for the shape of the objects, and it is also problematic because if I scale around the wrong focal point (I may be using the wrong terminolofy here but you get my point) the offset might be wrong around some parts of it.
How is the best way I might go about doing this for the below mesh?
For background, the mesh was originally one body, but the eyes and mouth were separate "entities" (but it was still one STL file) that went "into" the face (the bodies intersected), I so used Mesh > separate to create separate bodies, then used assemble > cut to get the desired effect. I know need to offset the eyes and mouth slight by 0.2mm so they will fit into the grooves. The idea is that I want to 3d print these items separately using different colours then stick them together when printed. The cuts are flat also, so they will print fine (the mouth cutout does not look flat from the below, but it is).
I can probably scale the eyes easy enough by scaling arond the diamater, but the part I can see me having problems with is the mouth, because ideally I need the lips (on the outside, and inside) need to be offset, and I don't know how to do this.
Solved! Go to Solution.