How to add a colour to a "complex" thing. (body?)

How to add a colour to a "complex" thing. (body?)

mark33.in.oz
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How to add a colour to a "complex" thing. (body?)

mark33.in.oz
Collaborator
Collaborator

See attached.

 

I made a "box".   The real thing has two colours on it at the same ratio as shown on the screen shot.

 

So the "box" is 20mm high.  The bottom 16mm is one colour.  The top 4 is another colour.

 

I don't know how to have two colours on a face, or body.

 

The picture shows I have split the body in two only for clarity.

 

So I want to make the bottom black and the top a shiny silver.

 

This is how the colours are "split" on the real thingThis is how the colours are "split" on the real thing

 

 

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jeff_strater
Community Manager
Community Manager

you will have to split something to get this to work.  Splitting the body is the easiest - is there a reason not to split the body?  Alternatively, you can split the faces of the sides of the box.  The hard part with that approach is that you would then have to apply the color to every face.  This is not too bad for a box, but for any more complex models, it would be very painful.

 

screencast showing both methods:

 

 

 


Jeff Strater
Engineering Director
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Message 3 of 5

mark33.in.oz
Collaborator
Collaborator

Hi Jeff.

 

Thanks for the reply.   Yeah, I kind of got the idea of cutting the thing in half and doing it that way.

It just caught me out that then I had to join the two parts together to make ONE.

 

 

So that (alas) brings me to the next "problem":

 

So I cut the thing and made two, coloured each their respective colour and hard joined them back together.

 

How do I copy that "thing"?

 

Where I am stuck is that this "thing" is a multicolour object (sorry for mixing terms.) and I want a few of them.

 

I am/was stuck at making one of the objects, which has since been resolved by cutting it in half and colouring them both then sticking them back together.

 

 

Yeah, off topic now.   Sorry, but just as I was replying saying thanks, I rambled on to the "new" sticking point.

 

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Message 4 of 5

jeff_strater
Community Manager
Community Manager

I'm not clear what it is you want to do here.  When you combined the halves back together, I would have expected the colors to go away, since they were applied at the body level.  I suspect that what you want to do is use a Component, with two bodies in it.  This will let you make multiple instances of this component:

 

 

 


Jeff Strater
Engineering Director
Message 5 of 5

mark33.in.oz
Collaborator
Collaborator

Jeff,

 

The "idea" is I am wanting to get some "toys" with which to play so I can look at how things fit together before I do it in real life.

 

So I have some things and I am wanting to make models.

 

Rather than simply "black boxes" I thought I would at least try to make them look like their real life objects.

 

Then when I am trying different things it isn't I am looking at a whole bunch of black boxes.

It will look a bit more realistic if I add basic colours to them.

 

Thanks for the screen cast where you split the body.

Last night (or when ever), though I said I had gone for that, I did the split faces and it (obviously) also worked.   I then copied the thing to make the others.

 

What was also throwing me was I was (stupidly) counting the number of .......   components.

It doesn't matter if there are 8 and I only have 4, because each representation of a real world thing has two components stuck together.

 

I am probably going way off what F360 is supposed to be used for doing this, but.......   It is a bit of fun and I am getting time using the program.   Though maybe not the best use of the time, it is still time.

 

I'll stop here because I have detected I am getting WAY OFF TOPIC.

 

 

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