How do I project a component onto a sketch for a different component...

How do I project a component onto a sketch for a different component...

alangbaker
Explorer Explorer
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Message 1 of 12

How do I project a component onto a sketch for a different component...

alangbaker
Explorer
Explorer

...and then have the projected geometry update if I reposition it?

 

I created a component, then moved it from the file's origin to where it belonged, and set its angle to what I thought was right, and then projected it onto the plane I was using to sketch the component to which it would be attached. I used the projected geometry to match the mating parts.

 

Then I changed the angle of the first component to something different.

 

Is it possible to have projected geometry update when the component its from which its project is moved?

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11 Replies
Replies (11)
Message 2 of 12

Anonymous
Not applicable

Hi @alangbaker

 

As long as you're editing the sketch of the first body/component, the projected geometry will update, and hence your second sketch and the body that it is creating.

 

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Message 3 of 12

alangbaker
Explorer
Explorer

But I'm not editing the sketch(s) for the first body...

 

...the first component was created (from sketches) and then I moved and rotated the component to the correct position and orientation in relation to the origin of the file.

 

But I'm not sure that the position/orientation I've chosen is going to be optimal, so I'd like to create the relation that makes the sketch I create for the second component update as I make changes to the layout of the assembly.

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Message 4 of 12

Anonymous
Not applicable

Hi @alangbaker

 

What I meant to say is that merely moving a body with the move command will not honour relationships/constraints.

The way to parametric do it, is to have an editable relation to that enables you to move the body while maintaining dependencies.

 

I've recorded a  quick screencast showing:

  1. A cylinder as base to start from (this can be anything, a sketch point, a projection, whatever. As long as you have a starting point.
  2. A box that i'm not sure what the location of would be
  3. Another cylinder that is based on the box.

As you can see just moving a body will not give you the required result.

Hope this helps.

 

 

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Message 5 of 12

alangbaker
Explorer
Explorer

That's all very well...

 

...but what I'm trying to do is have a portion of the second component shaped to fit the first, not merely be spaced away from the first at some adjustable distance.

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Message 6 of 12

Anonymous
Not applicable
Post a screenshot of what you're trying to do and i'll be able to help.

The above was to convey that once you have established a relation (distance, fit, whatever) you'll be able to change a body and have another adjust.
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Message 7 of 12

alangbaker
Explorer
Explorer

Happily.

 

The upper component's origin is position 68mm laterally, and 116mm above the hole through the middle of the other component, which must have a notch where the first component fits.

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Message 8 of 12

Anonymous
Not applicable
Thanks for teh screenshot, i'll reply tonight once back at my desk.
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Message 9 of 12

reboot689
Explorer
Explorer

So its been 7 years. did you ever figure it out? im still trying to find out if this applies to my issue or not.

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Message 10 of 12

davebYYPCU
Consultant
Consultant

These days you can do what he wanted.

 

You may need to elaborate.

 

Might help….

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Message 11 of 12

Drewpan
Advisor
Advisor

Hi,

 

If you create a fully constrained Sketch of the basic Component, there are a couple of ways you can model with it.

You can use the Origin in ALL of your Sketches and then take each part and move it to where you want. This works

and is the best way to do some things but a terrible way to do others. It depends on exactly what you want to achieve.

The other way is to build things in place with your Sketches. Again, works fine for some things and terrible for others.

 

If you build things in place then your constrained sketches with have to have some reference point. This is usually

a projection from another Sketch or Component or the Origin, which in this case is what you want. There has to be

SOME reference point.

 

When you project from another component or another Sketch, you also have a few choices. You can project just a

critical point or geometry, or you can project the entire geometry. Again, it depends on what you want.

 

My suggestion is this. It sounds like the best thing for this particular project that you want to build in place, so

you should constrain your first Component X and Y coordinates, and when you extrude then use the tools to place

it in the Z coordinates. This will put it in the place you want without moving it. If you want to use other angles

then getting the hang of offset and angled Planes can also help.

 

Now that you have your first Component where you want it, start your next Sketch on the Plane of the FACE of this

component you want to join up with your next component. Then use Project to take the outline of the face you want

to join up to. By doing this, your second component is already in the correct place and its outline is linked to this first

component.

 

If you now decide to move or change the first component, move the TIMELINE back to your original first Sketch,

make the changes you want, save the Sketch, then move the Timeline back to where you were before. This will

automagically change the shape and position of your second component to the new position and shape.

 

Check out RULE #0, #1 and #2. It is well worth the effort. Once you work out the Timeline and start using it, much

of this kind of stuff becomes much easier. The key is fully constrained Sketches (where possible, sometimes you

can't easily do this with Splines for example), manipulating the Timeline and getting projections of what you want,

where you want and build in place for this type of project.

 

Cheers

 

Andrew

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Message 12 of 12

g-andresen
Consultant
Consultant

Hi,

please create a new thread and share a screenshot and the file

 

File > export > save as f3d on local drive  > attach to post.

 

günther

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