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I am very new to 3D modeling. Fusion 360 is the first such program I have used and only started using it 3 days ago. Through the tutorials on the site I picked up some of the basics, but now the time has come to start working on what I intend to do with it. After looking through my various options for printable 3D dungeon tiles for use in roleplaying games, I was unable to find a system I liked (I am very fussy with what I want) and have decided it would be best to design my own. So, my question is this, I start with a cube to turn into a wall, but I want it to be rough stone. How do I get it from a flat surface to a stony surface (See example of a Dragonlock tile in photos) or a wood grain surface. Can it be done with Fusion 360 or do I need some other program to do it? Do I need to sculpt each and every stone, is there some faster way to do it? I have posted this question in a couple Facebook groups and someone mentioned something called displacement mapping. Not very good with technical terms. I have Blender available, but I am going to need time to run through tutorials on that, it looks more complex than Fusion 360. Any advice, suggestions etc will be most welcome. Also, if I posted this in the wrong section, please let me know. The site isn't very clear on where this should be posted.
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