How do I apply a texture for 3D Printing?

How do I apply a texture for 3D Printing?

Anonymous
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How do I apply a texture for 3D Printing?

Anonymous
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I am very new to 3D modeling. Fusion 360 is the first such program I have used and only started using it 3 days ago. Through the tutorials on the site I picked up some of the basics, but now the time has come to start working on what I intend to do with it. After looking through my various options for printable 3D dungeon tiles for use in roleplaying games, I was unable to find a system I liked (I am very fussy with what I want) and have decided it would be best to design my own. So, my question is this, I start with a cube to turn into a wall, but I want it to be rough stone. How do I get it from a flat surface to a stony surface (See example of a Dragonlock tile in photos) or a wood grain surface. Can it be done with Fusion 360 or do I need some other program to do it? Do I need to sculpt each and every stone, is there some faster way to do it? I have posted this question in a couple Facebook groups and someone mentioned something called displacement mapping. Not very good with technical terms. I have Blender available, but I am going to need time to run through tutorials on that, it looks more complex than Fusion 360. Any advice, suggestions etc will be most welcome. Also, if I posted this in the wrong section, please let me know. The site isn't very clear on where this should be posted.IMG_7511.JPG

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Message 2 of 5

Anonymous
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So I found this tutorial. Not quite what I am looking for, but useful to know for future tasks. One thing I noted though is I do not have Cam mode. How do I access this? If I could apply this to more irregular patterns, this would be helpful to what I want to do.

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TrippyLighting
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This is very easy to do on Blender. What you are looking for is Displacement mapping. There is a modifier for that model a cube and I’ve unwrap it and texture it. IIRC


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TrippyLighting
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Or you use any of the proceduaral noise  you don’t even have to UV unwrap.


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Message 5 of 5

Anonymous
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TrippyLighting: Thankyou for your reply. Seems like Blender might be the best way to go. Unfortunately I am almost out of long weekend, so it may be sometime before I get the time I need to go through Blender tutorials. I did have a go of doing the job the long way though and actually had some reasonable success. Not exactly what I am looking for, but getting closer. Took about four hours of sketching, extruding, filletting, deleting because things didn't line up right and starting the process again, but trial and error is always a good way of learning. In the end, I have my first wall tile. The surface isn't as rough as I would like, but doing that manually will just be too much. This will do. I will design another one tomorrow with a slightly different pattern so I won't be using the same pattern on every wall. But for now, since it is almost 4am local time I should probably do the sleep thing. At the end of the day, considering how new I am to this, I would say the result is acceptable. Once I get the time to learn Blender, I think I can do something better, but this will do for now.Wall Tile.png

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