how come my axis colors are off

how come my axis colors are off

fredi
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how come my axis colors are off

fredi
Contributor
Contributor

Am I really the only one who has a problem with x,y,z  planes working correctly  and with there supposed corresponding colors of  blue z red x and y green? Just started trying fusion 360 coming from a long autocad career (since v12 dos) and by checking z up in preferences ,my colors are off for axis.there doesn't seem to be any rhyme or reason to picking a plane and having x,y,z, work correctly and watch a simple box with one corner at origin move 2 units to right if I give it a x value and 2 units in the y direction for 2 units entered and up for 2 units in the z direction. It makes it very confusing. and then it almost seems to change depending on how my cube is oriented! I am almost ready to throw in the towel. Is this a bug or what am I doing wrong?

And why aren't there better clues as to which direction you're working? The manipulator works great for a ucs but I can't believe nobody else enters information that is an absolute value from the origin.Maybe I am missing something having all those autocad years engrained in me but it seems like something is wrong? any insight would be appreciated.

 

thanks

fredi

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jakefowler
Autodesk
Autodesk
Accepted solution

Hi @fredi,

 

When looking at the model outside of any commands/sketches, the colored axes should correspond the world coordinate system, as you would expect (X=R, Y=G, Z=B).

 

When you start a sketch, you're entering a sketch 'mode': here, we hide the world space axes, and instead show the sketch plane with the X and Y axes of that sketch (X=R, Y=G). Since sketches can be created on a plane in any orientation, these need have their own X & Y directions (which typically won't correspond to world space).

 

Does this match the behaviour you're seeing?

 

Regarding moving objects: hopefully the reply to the post about Move clarified some of this behaviour. The X/Y/Z directions are typically based on the face you select in the Move command. Admittedly, there's more we could do in the UI to cross-highlight between the selected manipulator and corresponding field in the dialog - this is something the UI doesn't currently support, but it's an improvement we definitely intend on making.

For now, if you click a manipulator (without dragging it), it becomes blue, which indicates that this is the active manipulator: now typing a number will perform the Move in that direction. This might be an easier way to enter values if the X/Y/Z directions in the dialog aren't immediately obvious.

 

Again, let us know if this didn't help, or if you had any further questions.

 

Thanks!
Jake



Jake Fowler
Principal Experience Designer
Fusion 360
Autodesk

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Message 3 of 3

redevill
Explorer
Explorer

Wow - I was not expecting my axis to change when entering sketch mode - explains alot.

What about the colors changing when I simply press the shift key - in preparation for orbit? Also finding this very troublesome - UI messing with my orientation of the world every time I make a move - not nice.

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