Hole pattern along circular path causing grouping
Hi all,
This is my first F360 project, and I am designing a portable speaker. Part of the design is to have a perforated section of the cylindrical body to act as the speaker grille, but I can't figure out the most efficient way to do this.
I have made a sketch entry point for a hole, then repeated the hole along a circular path around the body of the speaker. However, I am getting very mixed results here, with the pattern forming uneven "clumps" of holes rather than the uniform pattern I would expect from this functionality.
I've attached a couple of screenshots of the issue, and would love some feedback on other methods I could try to achieve the end goal. My backup option is to add a texture that resembles a perforated surface, but I am worried that when I go to render the final product the results will be a bit lacklustre.
Thanks