Hole pattern along circular path causing grouping

nicholas.gregoryUMN33
Observer
Observer

Hole pattern along circular path causing grouping

nicholas.gregoryUMN33
Observer
Observer

Hi all, 

This is my first F360 project, and I am designing a portable speaker. Part of the design is to have a perforated section of the cylindrical body to act as the speaker grille, but I can't figure out the most efficient way to do this. 

I have made a sketch entry point for a hole, then repeated the hole along a circular path around the body of the speaker. However, I am getting very mixed results here, with the pattern forming uneven "clumps" of holes rather than the uniform pattern I would expect from this functionality. 

I've attached a couple of screenshots of the issue, and would love some feedback on other methods I could try to achieve the end goal. My backup option is to add a texture that resembles a perforated surface, but I am worried that when I go to render the final product the results will be a bit lacklustre. 

Thanks Screen Shot 2020-09-22 at 13.22.06.pngScreen Shot 2020-09-22 at 13.21.19.png

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g-andresen
Consultant
Consultant

Hi,

Some weeks ago a new friend of yours was born.

Its name is EMBOSS:

speaker 2.gif

 

 

 

günther

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