Hidden objects show up in the render

Hidden objects show up in the render

gvidapri
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Message 1 of 15

Hidden objects show up in the render

gvidapri
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A body that is hidden is showing up in the render. While not being visible in the actual workspace, when rendering, the object still shows up in the image. It wouldnt be a problem if that object wasnt linked to other components of the model, Ive tried moving and deleting the ogject, but the way it interacts with other components, makes them also get deleted. error 1.JPG

These are the hidden bodies, in the workspace, they are hidden, as they should. But then when rendering they for some reason i dont understand, show up. As you can see the texture is all wonky. The hidden bodies are the first attempts at making the final structure that has teh wonky texture which means i cant delete or move the body, or the final structure gets the same treatment.

error 2 render corte.png

 

Im lost here, really dont know what to do other than redo the entire structure, which i would rather not have to do. 

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Message 2 of 15

TrippyLighting
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Consultant

Can you share your design ? (export as .f3z and attach to your next post.

y5ou can use “remove” to remove these bodies from the design.


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Message 3 of 15

gvidapri
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Removing the problematic body removes other bodies too, since ive used that body as the starting body for other components. The problem here is that these bodies are showing up in the render even though they are hidden.

 

Ill attach the design bellow.

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Message 4 of 15

TrippyLighting
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Consultant

1. Attach .f3d files correctly. If you do need to zip, don't use RAR, because when I am on my mac, I don't use it 😉

2. The model you attached is not the model you show in your screenshot.

3. If it exhibits the same problems, you'll have to point them out, because I don't see them..


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Message 5 of 15

gvidapri
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Im sorry but the .f3d is too heavy to attach, cant really do anything othere than use a zip, and RAR is what I use. Also the model I attached is the model in the screenshots, its a specific area of the model. You might not be able to see it, maybe zoom in to the origin and it should show up. 

The project im working on is for  a univerisity class, its a concept design class. The objective is basically for the product to look good so some things might not look very functional or logical, but by zooming in to the origin should make it show up. 

Thanks for trying anyways, im guessing its a bug or something, i dont know why a hidden body would show up in the rendered image.

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Message 6 of 15

TrippyLighting
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@gvidapri wrote:

Im sorry but the .f3d is too heavy to attach, cant really do anything othere than use a zip, and RAR is what I use.

If you have an educational account - which you should as a university student - you can share the public link from the data panel (enable download). The free non-commercial subscription unfortunately does not allow it. But never mind, I've unrared (strange word!) the file hereon my work computer. But I can assure you I would not do that on my Mac 😉

 

 


@gvidapri wrote:

 Also the model I attached is the model in the screenshots, its a specific area of the model. You might not be able to see it, maybe zoom in to the origin and it should show up. 

 


The only relevant body close to the origin that is also hidden is "body3".  If I start a render everything looks OK, and I don't see any artifacts.

 

TrippyLighting_0-1637351191264.png

 


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Message 7 of 15

gvidapri
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yeah my bad, thats definitely not the version im working on, dont know what happened there, ill just link it for you.

 

https://a360.co/2Z5zIF7

 

again, thanks a lot for helping me here

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Message 8 of 15

gvidapri
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Explorer

wait i think i messed up, the link:

 

https://a360.co/3oJ8tZU

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Message 9 of 15

TrippyLighting
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Consultant

I am looking at your model. You are correct I is big.

The reason for that is that you are using Fusion 360 incorrectly!

You might be able to get away with that modeling methodology in a polygon modeler (Blender, C4D, Maya, Modo etc), but in a CAD software your modeling approach results in very computationally expensive models.

 

Your design should have properly named sketches, bodies.
Those sketches and bodies should be organized into appropriately named components and sub-components.

A such I find it difficult to navigate this design.

 

I suppose none of that has to do with the render effect you are seeing ... so hold on while I suffer through this 😉 

 

 

 


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Message 10 of 15

TrippyLighting
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I believe what you seeing is simply the result of he completely lack of organization in your project!

 

INthe rear section, visible through the door is a body:
baño/lact (1)

 

Screen Shot 2021-11-21 at 7.49.44 AM.png

 

This is a copy (hence the name + (1)) of baño/lact:

 

Screen Shot 2021-11-21 at 7.51.55 AM.png

 

Then you have another BAÑO v1 inserted as a linked component:

 

Screen Shot 2021-11-21 at 7.53.32 AM.png

 

All of these occupy more or less the same space. If you hide 2 of the three you won't be seeing them in the render.

Lesson learned: A bit of project organization goes a long, long way 😉

 

 

 

 

 


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Message 11 of 15

gvidapri
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Im sorry, but im just basically self taught when it comes to fusion, ive never been told the "proper" way of working with the program. Usually the projects arent this big and so the lack of naming doesnt really bother me too much. 

 

Ill try and be as brief as possible explaining exactly whats going in with this project, I dont know the proper nomenclature so humour me here. The problem is that hiding the components isnt working, even though hidden, it still shows up in the render. As Ive said before, its for a uni class, and we're a group of three. The linked BAÑO v1 component was what a classmate did as a separate fusion project that we then added to the complete project. Apparently, working on a linked component creates problems, as in, for example, creating a sketch on the surface of the linked component. What happened here is that i used the BAÑO v1 link component as a base to creat the baño/lact body, as you can see, baño/lact is a regular body. I think that baño/lact having being linked to a linked component in that way is whats creating problems. Baño/lact (1), is an attempt at solving the problem, i thought that maybe creating a copy of the body i wanted to show up in the render and then deleting the bodies and components that where being problematic would solve the problem, which didnt.

 

Im sorry for having you deal with this mess, but i actually managed to "solve" the issue. I found that there was no way to not make it show up in the render, so i just edited the problematic component to a make it look exactly like what baño/lact looked. This way it makes it look like there is just one component, even though there are 2 that occupy the same space.

 

To summarize, i made you deal with a messy project for nothing since i ended up camouflaging the issue. But thank you very much for trying and helping me with this, other than naming the components and bodies do you have any tips on how to have a less messy project? 

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Message 12 of 15

TrippyLighting
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Consultant

@gvidapri wrote:

Im sorry, but im just basically self taught when it comes to fusion, ive never been told the "proper" way of working with the program ... do you have any tips on how to have a less messy project? 


 

There are so many resources available to learn Fusion 360 from.

Some of them right from within Fusion 360:

Screen Shot 2021-11-21 at 2.47.21 PM.png

 

The self-paced learning section contains several courses that should get you started on the right foot.

I would say, however, the first thing you should understand is the difference between components and bodies. Then you should also take a look at Fusion 360 R.U.L.E #1 & 2.

I wonder how much good hat is going to do because you already have ignored a suggestion from me twice (remove objects). I know that this works!

 


@gvidapri wrote:

 ...The problem is that hiding the components isnt working, even though hidden, it still shows up in the render. 

 



When I hide the three "Bańo" objects in. your design, they also don't render. 

Screen Shot 2021-11-21 at 2.51.17 PM.png

When I unhide one of them, only that one appears in the render.

 

Screen Shot 2021-11-21 at 3.03.53 PM.png

 

I note that you have yet to post any of the renders you are concerned with!

Edit: Scratch that. You did provide renders in your first post. My bad!

 


@gvidapri wrote:

Apparently, working on a linked component creates problems, as in, for example, creating a sketch on the surface of the linked component. What happened here is that ..

You violated one of Fusion 360/s timeline dependencies.

It then provided you with a warning:

Screen Shot 2021-11-21 at 3.16.51 PM.png

 and colored the respective icon in the timeline:

Screen Shot 2021-11-21 at 3.17.29 PM.png

 

You chose not to respond to that and continued in your design process. 

You should have immediately addressed that error!

Again, there is nothing wrong with Fusion 360 pertaining to this design.

 

A couple more tips:

 

1. Stay away from the translucent plastics in the Appearance materials. The slow-down rendering considerably! 

2. Don't use that large emitter to emulate a distant sun or light source. That also slows down rendering. It is better to find a suitable HDRI (polyhaven.com)and plug hat into the rendering environment.

 


@gvidapri wrote:

...

Im sorry for having you deal with this mess...


No worries! Once you've figured out how to better organize a project and use the appropriate tools I think you'll see how much faster you will be able to work because navigating a design is going to be so much easier.

 


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Message 13 of 15

gvidapri
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Thanks so much for taking your time here with me, Ill look into improving my Fusion 360 game!

Message 14 of 15

TrippyLighting
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Consultant

Can you accept one of my posts as the solution, please?


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Message 15 of 15

mikolaj.wilczynski4V5NC
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Hi everyone!
I would like to return to this thread. Am I doing right or should I open a new topic?

I've had this kind of problem before, but found that sometimes if hiding the parent component isn't enough, hiding the child components makes correct result. However, here I was able to show the problem in its purest form. What does the observed problem result from?
Here you can see screenshot of the preview (Capture image).
capture_image.png
Here you can see output of the render engine (The Render. Because In-canvas render works fine).
render_engine.PNG

As you can see wheels are different on those images.
And this is how the browser tree looks like:

mikolajwilczynski4V5NC_0-1661608193516.png

So... Any idea what is going on?

I'm pushng also f3z file.
Thanks in advance for your help, it will be highly appreciated!
~Mikołaj

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