Help with sketching this model

Help with sketching this model

damjanRBUXA
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Message 1 of 31

Help with sketching this model

damjanRBUXA
Enthusiast
Enthusiast

Can someone help me sketch this on picture.I don't know hot to make those circles and how to put bee on it.

 

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Accepted solutions (1)
1,578 Views
30 Replies
Replies (30)
Message 21 of 31

TrippyLighting
Consultant
Consultant

Go through the timeline in the attached file and be sure to closely observe tool options and which bodies should be hidden and visible at a given time during the combine and some of he extrude operations.

Some of the extrude operations are done with the combine option enabled and if you have both halves visible they combine into. single body. So hope the half that you don't want the co bine operation to work on.

 

Also, the next time you work on a design, make sure that the bottom or some surface you deem the reference surface align with the origin of the design.


EESignature

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Message 22 of 31

damjanRBUXA
Enthusiast
Enthusiast

Thank you! I noticed that but when I was finished and didn't know how to fix that.

Now I turn off all bodies which should not be there when sketching.

Bit I am still not soure why those gaps happend, especially those on top.

When I create those circles and than half square for hinge it didn't close to circles so I need to draw lines over circles, to close that.

Is there a way to have many circles one over another and draw a line like half square and it takes lines from circles too?

I will practice sketching every day.

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Message 23 of 31

chrisplyler
Mentor
Mentor

@damjanRBUXA wrote:

Thank you I learned alot from this also.


 

Based upon the Bee4 file that you attached last, it doesn't look like you learned much at all. You didn't create the halves as two separate Components. You used eight or nine sketches, at least one of which doesn't even have anything in it. What the heck are all those Delete Face operations in your time line?

 

 

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Message 24 of 31

damjanRBUXA
Enthusiast
Enthusiast

If you check at the bottom of model you can see those things which should not be there. That is what I deleted.

Did't know how to get rid of it.

Yes I should do all from start and not try to repair the same model over and over again.

 

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Message 25 of 31

mavigogun
Advisor
Advisor

@chrisplyler wrote:


 You used eight or nine sketches, at least one of which doesn't even have anything in it. What the heck are all those Delete Face operations in your time line?



@damjanRBUXA It's easy to create a Sketch, decide something else needs to be done first, and head off in that direction; Sketches don't just disappear when absent content.    A good way to keep track of what is what and parse noise form a design is to name everything when created.    An empty, unnamed Sketch will stand out with nothing more than a number label.    Labeling stuff also focuses your stratagem for achieving your design intent.

Message 26 of 31

mavigogun
Advisor
Advisor

@damjanRBUXA wrote:

If you check at the bottom of model you can see those things which should not be there. That is what I deleted.

Did't know how to get rid of it.


 

Those protrusions SHOULD be there- you "told" Fusion to put them there with Extrusion 12 off of Sketch 9.   You already had the geometry built- had you set Extrude 11 to New Body instead of Join, the Body could have been mirrored to produce the second flange.  Of course, there's still the matter of those nasty gaps where the flange (doesn't) touches the body; those might have been accounted for by offsetting the Sketch Profile fractionally further into the mold Body.   Alternatively, the flange might have been Extruded from a narrow edge Profile To the mold Body.   See the attached image for what that would look like- and for a demonstration of how labelling stuff helps make sense of what we're looking at.a few things.JPG

Message 27 of 31

damjanRBUXA
Enthusiast
Enthusiast

Ok I learned one important thing, naming everything.

Another is I tried to repair the same sketch to many times it will be better to start over.

I also try to make second half with mirror, but it stick to the first half as one object. That's why I use revolve, like on video where someone posted it.

Major problem I have when I try to make that part where hinge is and when I drwa that line I could not get an closed drawing so I can than extrude it, like this circled red on picture. So what I did i create lines over circles like on second picture. What I can do so I don't need to draw those lines over circles to get closed lines and can extrude it?

2018-11-29 11_44_19-Autodesk Fusion 360 (Education License).png2018-11-29 11_45_49-Autodesk Fusion 360 (Education License).png

 

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Message 28 of 31

TrippyLighting
Consultant
Consultant

Did you pay any attention to the method I posted or to the method @mavigogun posted ?

Those don’t use such a sketch through these circles.


EESignature

Message 29 of 31

chrisplyler
Mentor
Mentor
Accepted solution

@damjanRBUXA wrote:
What I can do so I don't need to draw those lines over circles to get closed lines and can extrude it?

 

 


You can select multiple shaded areas (called Profiles in Fusion) for any Extrude operation. The circles are already closed profiles, so click Extrude, then click the large area, and ALSO click in each circle (or desired part of circle) to increase the area of the Extrude.

 

 

Message 30 of 31

TheCADWhisperer
Consultant
Consultant

@damjanRBUXA wrote:

... And don't know even how to start it. 


I would sketch 1/2 profile of Beehive and then Revolve as a solid.

Sketch and then Extrude the Bee to a Revolved surface.

Add Fillets.

Shell removing bottom face.

Add tabs with Extrude.

Split into two Components.

Extrude or Revolve the hinge features.

Message 31 of 31

damjanRBUXA
Enthusiast
Enthusiast

My native language is not english so sometimes is hard to understand how to...

But I think I get it now and will do some new sketch to test what I learn.

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