Patrick,
I have viewed those videos, but perhaps not enough to really absorb what all can be done. I've been thinking about this issue, trying to discern where my mental blockage is occurring. I'll try to lay out what I think may be some of the problem in getting old schoolers like Stan and myself to think more along Fusion's lines.
One is the name- "Assembly" means putting things together, Tab A into Slot B, key-into-slot, hammering nails kind of thing. "Joints" means ball, rigid, slot, rotary, whatever, but one part moving in contact with another part. What these tools seem to do in Fusion is bigger- more like alignment, relationships, and motion- joints being a subset of those classes.
The videos do help show how to use the tools, but don't help us get over the conceptual hump, because they all deal with assembling two parts that have a definite mechanical joint- touching. What you describe above in proposing a solution to my task is using these tools to define a particular relationship between components.
Once you show me that possibility (again) I can say "Oh, I get that", but when coming from having tools that say "Align: tops-edges-centers-midpoints" etc. it's not intuitive to think of using a tool for creating "Joints: ball-slot-slider-rigid-rotary" to accomplish that task. That leaves us searching for tools that don't exist- or rather they do exist, but don't have the labels or methods we expect. I don't see there is anything really wrong with or missing from Fusion's approach here (apart from some object snaps), but I don't think the approach is easily discovered by those of us looking for the tools we are used to. This isn't going to be much of an issue for noodling around in sculpt, but as soon as one starts to try to do precise modeling this jumps out as a major part of what you need to not just understand but have real facility with. It's been the hardest thing for me to get comfortable with, and I'm not there yet. I have the feeling that this Assembly toolkit may be one of the coolest aspects of Fusion, but one of the hardest to communicate. Looking forward to the webinar tomorrow.
I think video tutorials illustrating using these tools to set up relationships between parts in ways that would not be generally defined as "joints" would be helpful. It's less about how to use the tools in detail than about enlarging the conceptual space where you will be able to think about using them.
Ron
- Ron
Mostly Mac- currently M1 MacBook Pro