Help required with Hollowing a odd shape

Help required with Hollowing a odd shape

thomas-buchan
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Message 1 of 7

Help required with Hollowing a odd shape

thomas-buchan
Enthusiast
Enthusiast

Hello 

 

I have made a speaker box that has an unusual shape as it needs to fit into a specific space, when i try to hollow out the space to allow the speaker to be fitted i keep getting error messages. 

 

I've selected the face i want to remove and then hollow but i keep getting the:

 

"The operation failed. Try adjusting the values or changing the input geometry."

 

Whatever value i put in i keep getting the same error, i'd like it to be a hollow box with the two circle faces open to allow the speaker to be installed. 

 

If anyone could offer some advice on how to fix this that would be appreciated.

 

thomasbuchan_0-1698081768938.png

 

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407 Views
6 Replies
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Message 2 of 7

TrippyLighting
Consultant
Consultant

I've attached the file with what I think you want. I am not going to explain the process. Your design workflow is quite a hack , and that is the reason the design does not shell.

 

TrippyLighting_0-1698083140552.png

 


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Message 3 of 7

thomas-buchan
Enthusiast
Enthusiast

Hi Trippy, thank you for sending that over. 

 

I did think it was my workflow, it's not a pretty sight.

 

I understand you not wanting to go through it all but could you nudge me in the right direction on how you would approach designing this to start with to have a usable workflow?  

 

I've never worked with flowing shapes like this before but i'll get there. 

 

 

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Message 4 of 7

TrippyLighting
Consultant
Consultant

I think if you go through the timeline step-by-step you'll see that I worked with surfaces

I would use a similar workflow to create the shapes from scratch.


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Message 5 of 7

TrippyLighting
Consultant
Consultant

Before doing anything else, you should learn how to fully dimension and constrain sketches.

Blue lines/curves should keep you up at night 😉

TrippyLighting_0-1698085258207.png

 

There is a bunch of free courses here:

TrippyLighting_1-1698085294241.png

 

 

 

 


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Message 6 of 7

thomas-buchan
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Enthusiast

Hi Trippy 

 

Thank you for taking the time to post that, i went through the timeline and i can see i was way off the mark, i'll do some more reading and practice more.  

 

One question, which part of the timeline does it go from a solid to shell, are using surface offsets to create the walls as i see you didn't use the shell command?

 

Cheers 

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Message 7 of 7

TrippyLighting
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Consultant
Accepted solution

Correct, I did not use the shell command.

I offset surfaces inward by 2 mm, trimmed them and then stitched them into a solid.

That solid I then Combine-cut from the original model.


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