Help Me Design A Workflow: F360 Suitable For "Bas-Relief" type work?
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My task is to develop a workflow and set of tools for creating bas-relief type models.
Our objective is to create an efficient workflow that allows for the creation of 3D printed molds. Each mold will be, more or less, a spherical section with an artistic relief sculpture on it's face.
I am attaching a sample image that should give you a general idea of where this is going.
I'm a complete newbie to the 3D world, but have extensive experience 2D tools such as Illustrator.
What lead me to F360 was the inclusion of the T-Spline capability, which I understand is being discontinued as a plug-in for Rhino.
Question #1: Is that assumption true? Is the "form" capability in F360 the only place to get T-Spline functionality going forward?
If you look at the example photo, you'll see an issue that leads me to another question. The text on the spherical section is "taller" on the ends than it is in the middle. It does not follow the flow of the sphere.
Once we are in production, the relief sculptures will of course be far more complex. What I expect is that the base spherical section will be created as one component, and then the relief sculpture will be created as another component with a T-Spline form containing most of the design.
Question #2: Is there a capability in F360 to "drape" or "warp" the design such that it follows the contours of the spherical section. In the 2D world of Illustrator, this would be called an "Envelope Distort".
Those are a few initial questions. I'm sure I'll have more. Looking forward to any guidance or advice you may be able to provide.
Best regards,