Help. How to correctly 'stamp' a complex body?
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Hello!
Please help!
I need a method to create a 'stamped' body as if another complex body would 'stamp' into it like into clay.
In other words, the body surface must almost negatively replicate the stamp surface. Almost - because it should not replicate the cavities of the stamp, which are not 'seen' if looked perpendicular from the flat clay surface which is supposed to be 'stamped'. In other words, the bodies must be physically detachable after the 'stamp' action.
I planned to use 'extrude to object' from the stamped surface to the stamp body. However, the resulting body is not only extruding to the nearest stamp surface faces but also fills in the invisible cavities (despite the 'Min Solution' option in the extrude feature). Basically, this works like 'extrude as new body and combine - cut', not like extrude to object.
I suspect this may be a bug in Fusion 360 extrusion to object, because this is not what obviously expected. But I might be wrong.
I believe it must be a pretty common situation if one wants to 'press' a complex object to a sort of 'model clay' and receive an exact and removable imprint. (I personally would like to place a complex 3d-printed object on a flat 3d-printed removable stand). But I could not find a solution. Please help.
I attach a simple file to explain the problem visually. There is a 'complex 'Stamp' body, which is 'stamped' into cylindrical 'Clay'. The 'Not Correct' body is the result of 'extrude to Stamp object'. Notice the material fills the Stamp cavities. The 'Correct' body is the result I'd like to receive (in this simple example I managed to get the correct result by an obvious workaround, which is not acceptable in case of more complex - e.g. mesh - stamp body).
Thank you in Advance!
Mich