Thank you, I will try this.
I find it difficult to measure the distance inside the inside wall of a smooth cone, and with this method I would need to be an expert at it, in order to know if I am still following my list of length and diameters - with some compromises at the bend. I could MOVE cylinders in place and measure between their centers, but you told me not to. 😛
I was hoping there was a way to create the cone like vertebraes (flat cylinders) on a spine (i.e. straight line) and then bend that spine in only one plane (i.e. point spline), and all the vertebraes with different sizes follow nicely and keep their distance to the centerline like they were before when the spine was straight, still atteched to the spine. Then I would not need to measure anything.
I could just keep the first lengths from 0-700mm pointing straight up, flip the last lengths from 1400-1620mm 90 degrees, and then bend the middel at length 700-1400 at an appropriate bend that make the sound, with an estimated guess, reflect out of the horn and not reflect it back in.
joni_lundberg_0-1761772779859.png
This is what I can do in 10 min in MS Paint by adding the 10cm lengths together:
joni_lundberg_2-1761775727478.png
I am sure Fusion 360 can do it better than MS paint. 🙂
Notice how the first part and the last part is straight and symmetrical.