Help deleting an edge from body

Help deleting an edge from body

Anonymous
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Message 1 of 8

Help deleting an edge from body

Anonymous
Not applicable

Hello everyone,

 

I trying to get this design going for 3d print, and I cant find a way to remove this edge from the body, so I can fillet it nice.

 

If anyone know how to remove that, it will be very help full. Can't find a tutorial that has something similar. 

 

Thank you!

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Message 2 of 8

daniel_lyall
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can you post you model 


Win10 pro | 16 GB ram | 4 GB graphics Quadro K2200 | Intel(R) 8Xeon(R) CPU E5-1620 v3 @ 3.50GHz 3.50 GHz

Daniel Lyall
The Big Boss
Mach3 User
My Websight, Daniels Wheelchair Customisations.
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Message 3 of 8

Anonymous
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Hi @Anonymous

It is difficult to know exactly what the problem is without the actual design file. However, if I understand correctly, using Modify--> Combine--> select the two bodies and the Join option should remove the offending edge providing it is on the same plane on both bodies.

Regards

John

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Message 4 of 8

Anonymous
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Hey Sorry I'm new to forums, sorry I'm late. 

 

Here is the model

 

http://a360.co/2fm6cCp

 

Thank you

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Message 5 of 8

daniel_lyall
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It's the size of the edge you can only fillet and chamfer so much before it fails. even a rule fillet fails.

 

You can do the other edges first then do the offending edges. 

 

You can go into patch turn the timeline off and Merge the edges but you still have the same problem you can only do a fillet or chamfer by so much before it fails by doing the other edges first then where the problem is.

 

also the way you have done the model is not the best way to do it.

 

To the question of deleting, what faces do you want deleted. 

 


Win10 pro | 16 GB ram | 4 GB graphics Quadro K2200 | Intel(R) 8Xeon(R) CPU E5-1620 v3 @ 3.50GHz 3.50 GHz

Daniel Lyall
The Big Boss
Mach3 User
My Websight, Daniels Wheelchair Customisations.
Facebook | Twitter | LinkedIn

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Message 6 of 8

HughesTooling
Consultant
Consultant

@Anonymous

Your biggest problem is you used a form right at the beginning of your design, because of this the faces of your part are not truly flat planar surfaces. You can see this if you roll the timeline back and try and use one for a sketch or to create an offset plane. For something like this extrusions made in the model and patch workspaces would have worked far better. @PhilProcarioJr is there anyway to convert the TSpline and end up with planar faces? I've attached the model so you don't need to go through the hassle of downloading.

 

before.png

 

 

Mark

 

 

 

Mark Hughes
Owner, Hughes Tooling
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Message 7 of 8

HughesTooling
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@Anonymous You also need to be more careful and fully constrain your sketches, this end point is not coincident with the edge curve and can be dragged away from where you've drawn it.

before.png

 

Mark

Mark Hughes
Owner, Hughes Tooling
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Message 8 of 8

PhilProcarioJr
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@HughesTooling

" is there anyway to convert the TSpline and end up with planar faces?"

 

Depends I'm looking at the file now. You can if you build them with planar faces to begin with, unfortunately this model was not built that way.

First mistake was building that initial form with T-Splines, not that it can't be done but it is not the best way to do a model like this.

It's a lot of work in this case.

1) You would need to create 3 point planes for each face you want planar.

2) Then you would need to use the flatten tool on the face and flatten it to that plane.

3) Change the display mode to box display and export the obj.

4) Import that obj back into the file and convert it to a B-rep.

 

Then you will have the planar faces you need, but honestly it's not worth it for what you guys are trying to do.



Phil Procario Jr.
Owner, Laser & CNC Creations

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