Helix an existing body

Helix an existing body

Anonymous
Not applicable
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Message 1 of 12

Helix an existing body

Anonymous
Not applicable

I'm working on a model roller coaster for a school assignment and I have to take a piece of straight track and twist it 90 degrees. I have tried using the Loft feature but it's not keeping the shape of the track, just merging the two sketched I have into a shape. Is there a tool in Fusion that I can use to simply twist this 90 degrees? Thanks. 

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Accepted solutions (1)
1,254 Views
11 Replies
Replies (11)
Message 2 of 12

davebYYPCU
Consultant
Consultant

Loft and the Sweep Tools both need guide curves for the track to follow.

 

Might help...

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Message 3 of 12

TrippyLighting
Consultant
Consultant

No deformers like this exist in Fusion 360. If you want a helical structure you'll have to design it from scratch.

 

Perhaps you can share your model and we'll take it from there.

 

Is this a school project or an assignment  ?

If it is an assignment, are your instructors OK with you asking for advise here on the forum ?


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Message 4 of 12

Anonymous
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Here is a link to the file. As this is a project, I was able to get permission from my instructor to seek help in this forum. The piece I am trying to twist is the one just floating in the air, pointed vertically. If you turn on the drawings under component Hill Piece2, you can see the two drawings I made to try and Loft it. Thank you!

https://a360.co/2ljhJna

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Message 5 of 12

Anonymous
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Here is a link to the file. As this is a project, I was able to get permission from my instructor to seek help in this forum. The piece I am trying to twist is the one just floating in the air, pointed vertically. If you turn on the drawings under component Hill Piece2, you can see the two drawings I made to try and Loft it. Thank you!

https://a360.co/2ljhJna

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Message 6 of 12

TrippyLighting
Consultant
Consultant

While I am looking at this, you should always make sure that you fully dimension and constrain your sketches - any least as an end goal - because otherwise it is very easy to break your design even by accident.

 

break sketch.gif


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Message 7 of 12

TrippyLighting
Consultant
Consultant

While this also is not the issue you want to resolve, you have several yellow highlighted icons in the timeline that should really be fixed before continuing.

 

If you execute etc Modify-> Compute all" command it'll show you the stuff shown in this screenshot.

 

Screen Shot 2018-06-19 at 7.25.06 PM.png


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Message 8 of 12

Anonymous
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Ok, thanks for the advice. As I am sure you can tell, I am very new to Fusion 360, and my experience in CAD before this is very limited.

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Message 9 of 12

TrippyLighting
Consultant
Consultant

Yep. Not a problem though, this is easy to fix 😉

As it pertains to the helix I need a little feedback before continuing.

 

If you twist the straight section it would also twist the little end sections where the twisted piece would normally plug into a staring section. So you probably need a number of different twisted sections.

 

Does that make sense ?

 

How much twist do you want it too have ?


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Message 10 of 12

Anonymous
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Yeah, I get what you're saying. I am hoping to make that vertical 6" piece twist 45 degrees to the left (from the top perspective), then have another 6" piece twist another 45 degrees for a total of 90 degrees. Ideally, it would look like one single twist moving up the piece so that the coaster car rides smoothly along it. For a better idea of what I mean, here is a video of a similar real-life coaster. If you go 49 seconds into the clip, you can see the twist I am trying to create. 

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Message 11 of 12

TrippyLighting
Consultant
Consultant
Accepted solution

Looking at the video I have a better understanding what you are trying to do.

This cannot really be done 100% correctly in Fusion 360 but approximated somewhat.


To do this correctly it would require a variable helix function and that is way beyond Fusion 360's ability.

 

The problem is that when you start with a helix right from a straight section there will be a sharp edge. Hopefully this comes across in the image.

 

Screen Shot 2018-06-19 at 9.01.57 PM.png

 

So what you need is a lead-in to that twist and on the second piece you'll need a lead-out back into the adjoining  straight section.

 

This is just the first step, but there are number of other detail problems to solve, but one step at a time.

Look at the attached model and play the timeline step by step and see ho it is constructed. Play with the user parameters to get an understanding how this behaves.

 

Screen Shot 2018-06-19 at 9.19.13 PM.png


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Message 12 of 12

Anonymous
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Okay, what you've done seems to be pretty good, and I'll play around with it and see what I can do. I looked through the timeline and it seems to all make sense, and I think I'll be able to make the lead in and out based on it.  Thank you for your help!

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