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Heightmap to curved surface
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I have a heightmap image that I converted into a mesh using Hans Kellner's conversion tool.
I then converted the mesh into a T-Spline. This creates a "flat" body (not curved to fit a surface). Is it possible to wrap this around a curved surface so that I can create a grip for a gun? I would want the highest parts of the mesh to align with the top of the curved surface so that it will cut into the model and not extend above it. Something like an intersection cut.
Here's an example of what I want to achieve:Using this heightmap (ignore the black border):
My fusion file is attached with the T-spline and the model of the gun grip blank in it.
I'm open to suggestions if there is a different way of doing this using heightmaps.