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I am trying to do a design for a yoke for a headset and the top part has a curved surface. Laughingcreek showed me a very good way to do it, but it uses techniques that I am not yet familiar with. I want to do something similar with lofts (this is a learning experience), but I'm not that good at it yet. I specified two profiles and that went well, but I am not able to pick the spline that I want to use to define the shape. Fusion tells me that the spline doesn't intersect all of the profiles, and the chain selection is not picking up the box that the spline intersects. The box is going to define another part a little later, so I'd like to retain the box. Do I just need to redo my spline? Is there a way to make Fusion 360 happy with what I have so far? Sweep tried to work, but my starting and ending shapes are different, so it's not a valid option (I don't think).
Solved! Go to Solution.