Yes, keeping things as components and understanding to activate them when working on that part of the design will make staying organized a lot easier.
There are many strategies for working with Solids in Fusion. If I were trying to duplicate your part accurately but built in Fusion I might try:
1) Set up construction planes that intersected the imported model at critical points- wherever I needed a new profile to be able to duplicate the shape. I think this could be done with 3 or 4 planes. If the part is symmetrical I might create a center plane and only build half the part, then mirror it.
2) Make a Sketch on each one of those planes, and select the Intersect tool to get a sketch cross section. The select those lines and break the link. I would probably delete fillets from the sketch and use the extend tool on the straight lines to create a closed profile. Generally I find fillets work better when made on the solid itself.
3) Extrude these profiles, using the “pull and click on the surface you want to match” aspect of the extrude tool to match the solid thickness to the imported part. That click-match only works with co-planar surfaces, so if sides are drafted you would need to extruded beyond and use the drafted surface as a trim tool. If there are other drafts that need to be added, that weren’t picked up in the sketches because of orientation, then I would extend the extrude and use the imported surface as a trim tool to split the body.
That should get to the blocked out shape of the part, then it’s a matter of combining to make a single component, then adding fillets using the push-pull tool.
I might find it easier to build the negative space inside the part as a solid, then subtract it from the larger block. It just depends on the shape.
This is a general approach I have used for imported components to rebuild them so they are native and free from import artifacts, yet accurate to the imported part. Others probably have much easier/ faster/ better ways that make this approach look silly. Using zero offset surfaces would be another path, for instance. But in general the tools that let you joint, cut, and intersect can be used to sculpt shapes quite reliably. The fun of this (it is fun, right?) is in discovering how to combine the capabilities of the tools to solve particular problems.
- Ron
Mostly Mac- currently M1 MacBook Pro