@Anonymous
One cannot really compare Fusion and Blender this is like apples and oranges.
Fusion 360 is fantastic for CAD work precise parametric but with that comes the down side you need to pre plan your design when you want to use
the parametric workflow well.
Blender on the other side is more a free form sculpting workflow. You cannot use dimensions or sketches as Blender is more like Direct Modeling.
But Blender adds object end mesh edit modes so you can pose an object and then in edit mode manipulate it including local and global translations which is a killer feature.
Adding the modifiers which are like features you have a very fast and productive sculpting tool that allows you to work a bit like in CAD or Fusion.
Blender I mainly use to make concept models, hard edge models, or general organic shapes all CAD apps including Fusion T-Splines is not able to do.
Well thats no surprise since Blender is made for animation T-Splines is not.
But because Fusion allows you to import OBJ mesh and convert it either via TS into smooth BREPS or Mesh2Brep convert flat quad faces into flat nurbs it is a killer combo.
In my class I teach less software centric. I think it is not ideal to try to make Fusion to be able to do everything. So Blender is just a toolbox of sculpting tools.
Fusion is just a toolbox of CAD tools. The clue is how you mix them in your workflow.
And from my experience both apps are fantastic together!
Thea render is also incredible powerful. Quite cheap for what it does and it offers GPU based rendering.
So you can use the Fusion build in while exploring designs and when done use Thea to do the pro grade renderings for print and such.
Claas Kuhnen
Faculty Industrial Design – Wayne State Universit
Chair Interior Design – Wayne State University
Owner studioKuhnen – product : interface : design