GPGPU (OpenCL) rendering for Fusion 360
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Hi,
So just did some rendering and pretty much confirmed that right now F360 only makes use of CPU during rendering. Though this is not forcing F360 team to implement OpenCL rendering, but I'm curious why is it till today, very few renderers make use of the GPU as well?
I know Octane uses CUDA, V-Ray uses OpenCL and they're some more GPU based renderer, but we're near 2015 and the number of GPGPU based renderer is really low. So what seem to be the reason why developers are not making use of OpenCL (preferred as it's non tied to Nvidia cards only) or CUDA?
I've used softwares like FinalCutProX and CaptureOnePro 8 which makes use of OpenCL and the speed improvements is really noticeable.
Just a general discussion.
Omar Tan
Malaysia
Mac Pro (Late 2013) | 3.7 GHz Quad-Core Intel Xeon E5 | 12GB 1.8 GHz DDR3 ECC | Dual 2GB AMD FirePro D300
MacBook Pro 15" (Late 2016) | 2.6 GHz Quad-Core Intel Core i7 | 16GB 2.1 GHz LPDDR3 | 4GB AMD RadeonPro 460
macOS Sierra, Windows 10