@Anonymous
T-Splines is an incredible tool but if you want design changes like with your body I am not sure if it is the best option.
T-Splines also has the technological problem that while in most cases it is sufficiently smooth to the human eye around
star points and such the CV density gets currently dense and thus you can see that in the zebra but even more in the
curvature comb.
But if one would see this later to what degree in manufacturing is always a different question.
I would try to model everything cleanly with BREP and not mix BREP and T-Splines too much following the idea to
create BREPS via T-Splines to use as a BREP modeling tool replacement. T-Splines will create its own patch layout
and the more density you have in general the higher the probability something might can go wrong.
The patch tool is pretty fantastic and is best used to fill an area left over. But because it is a draped and then trimmed
surface I would not build further surfaces from the trimmed surface.
Regarding Alias it is not that hard of a software to use, the problem is that good Class A surfacing is incredible hard
and time consuming. Here at GM the car designers mainly draw or make some Alias concepts. But a dedicated
Alias sculptor makes the refined Alias models.
In addition it is also limited in it's ability. Alias is a pure surface modeler. It has no read usable 3D solid tools.
Also the design history it has sometimes you have to break to further align surface patches which makes it more
a static modeler then.
At Apple they make the outside design in Alias and then in Siemens NX they create all the internal surfaces to create
the 3D volumes for production.
That's why I switched to Fusion for work and teaching because it is quite easy to learn, offers good modeling tools
and if a surface design is too hard in Fusion we can still build it in Alias bring it over and then add all the needed missing parts.
Claas Kuhnen
Faculty Industrial Design – Wayne State Universit
Chair Interior Design – Wayne State University
Owner studioKuhnen – product : interface : design
