Ok, seeing the picture it's much clearer, I was misunderstanding the orientation of your holes.
I may be slightly ahead of you in understanding the Fusion interface, but not by much. I'm using this exchange to learn- happy to chat, but I caution I'm really not an expert. I do think I see some possibilities to look at, though. You are working in the parametric environment, I was working in direct modeling, and there seem to be some interface differences between those environments. One of them is that just right clicking on a sketch in the browser doesn't seem to give you the Edit Sketch menu unless you have first selected to Create a New Base Feature. So unless you do that you can't really work on lines in a previously made sketch, and features in an older sketch (like the center of the circle) won't be available in a new sketch unless you project them to the current sketch.
It sounds/ looks as if you are not getting the full dialog I pictured, but just the truncated version- described to me as the Expert version. I have both showing here.
The options are all in the tiny one, but you need to know what you are looking for and want to do. Is this maybe an option in Fusion preferences? I have every help option under general checked, and I always see these larger floating dialogs- they are much clearer if you don't know the program.
The angle option in that dialog doesn't mean what you are thinking- it's a mode, as is clearer in the larger dialog. It asks you to specify a total angle and a number of instances, but nowhere does it allow you to set an angle between instances, except as a result of the other two parameters. You can input formulas, though.
But I think it should not be hard to make the part you are showing.
Here is a suggestion- what I would try to get your part. Bearing in mind the above caution re. my expertise- this could be a really screwy workflow.
I would first model the base cylindrical shape. I would create a center axis construction line. I would create a construction plane tangent to the edge of the cylindrical shape at an arbitrary point.
I would create a sketch on that plane, and project both the cylindrical edge and the center axis. Stop the sketch, and create a cylinder the size I want the hole to be at the point of intersection of the cylindrical edge and the center axis, as a new body, using the sketch plane/ construction plane as a base reference. This would create a cylinder perpendicular to the center axis of the part.
I would then use the Move tool to position this body the correct distance away from the flat surface of the cylinder for the first row of holes. I would then select this body in the browser, Copy, deselect it, Paste, and when the Move dialog comes up move it away the .10", reorient the Move tool to the center point of the large cylindrical shape, and rotate the new body the 1°- or whatever you needed it to be. I would then have two cylinders that could be used in a boolean subtraction (Combine- Cut in Fusion language) to make a pair of holes. Those holes could then be selected and the Circular pattern tool in the Create menu could be used to duplicate them around the part. There are other workflows I could think of (using two sketches offset by .10", and sweep along path to make the holes, for instance), but this seems like it uses Fusion's strengths.
Hope this helps.
Just read you last post. yes, Holes, cylinders, etc. in Fusion want a planar reference, and to do what you are trying you would need to create a sketch point on that plane to snap the center of the hole to. It won't snap to the intersection at the plane.
- Ron
Mostly Mac- currently M1 MacBook Pro