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Generative design can meet it's full potential by having a tool set of polymorphic controls. Cylindrify is one of the new controls in that toolset that flesh out spindly members in GD model. High stresses occur at joints of connecting members, this is where control of generating 3D manifold fillets occurs. It is possible to visualize and initiate modification of these fillets by fleshing out the skeletal vector structure defined by the GD FEA first pass . In a do loop fashion add incrementally fillet material going from radial/circular configuration to elliptical/parabolic configuration, if required . Adding the minimum material to where the stress is located while using a weight metric with each iteration as boundary parameter . Not only should the Radius/ellipse increase in size but cross thickness could increase as well. Symmetrical parts should have features transform in pairs or mirroring duplicates as required. The resulting curves and transitions should be smooth and tangent looking natural and organic.
Also this should meet desired complexity goal of minimum surface patches for enclosed part envelope
These polymorphic controls should assist designing a part that is structurally strong, fully functioning and aesthetically pleasing to the eye like a well designed piece of modern art.
Feel free to contact me if you have questions to understand this concept or wish to discuss
John
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