Generative Design on Gearbox Mount and extrude bonding to part..

Generative Design on Gearbox Mount and extrude bonding to part..

Anonymous
Not applicable
1,616 Views
12 Replies
Message 1 of 13

Generative Design on Gearbox Mount and extrude bonding to part..

Anonymous
Not applicable

Hello,

 

I am trying to do a generative design on this part but I haven't been able to be successful any help?

 

And secondly now that I can't do that I have been extruding straight up from the pipe to the gearbox mount. But when I put it in the overall assembly it does seem to be attached.

 

Any help Greatly Appreciated. 

 

sScreenshot 2020-08-04 at 12.40.04.pngScreenshot 2020-08-04 at 12.39.57.pngScreenshot 2020-08-04 at 12.40.11.pngScreenshot 2020-08-04 at 12.39.00.pngScreenshot 2020-08-04 at 12.39.44.pngScreenshot 2020-08-04 at 12.39.51.png

0 Likes
1,617 Views
12 Replies
Replies (12)
Message 2 of 13

henderh
Community Manager
Community Manager

Hi @Anonymous,

If I understand correctly, you're trying to generate the material from the pipe to the cradle mount of the gearbox. If that's the intent, it appears that you've joined the two bodies together which may be preventing the material to be generated as expected.
You can use the Previewer command (that does a quick pre-check of the setup automatically) to quickly get an idea of the trend by visualizing the first set of outcome iterations.

Also, the shape is highly dependent upon how the load case(s) is defined. A quick setup could be:
1. Add a Fixed Constraint to a face of the pipe
2. Add a force load to a face on the cradle, in the direction between the bodies. The load can be be the self-weight of the gearbox.
3. At this point, you can use the Previewer to view the outcome shape that satisfies the design conditions for the load case

You can create additional load cases to define other scenarios such as the startup / shutdown torque, etc. The load cases are combined to create a single outcome shape that satisfies all of them.
If you're interested in experimenting with different shapes, you can create 'dummy solids as preserve geometry seeds' to force shapes that would otherwise lie outside of the critical load paths.
Optionally, you can create a body for use as a Starting Shape. There are awesome examples of its use in the Ready to Explore folder in the GD samples project in the Data Panel.
GD_mount_with_SS.png

Hope this helps! Please let us know if you have further questions, comments, or suggestions. If possible, File->Export the F3d and attach it here to allow us to take a closer look.
The images were extremely helpful.

Best regards,



Hugh Henderson
QA Engineer (Fusion Simulation)
0 Likes
Message 3 of 13

Anonymous
Not applicable

Hi Hugh, 

 

I've attached the file if you'd like to take a closer look. Your correct I want to additively manufacture a join from the pipe to the casing. 

 

Id love to see what you can come up with if you get the chance i've had no luck and its been taking me quite sometime!

Message 4 of 13

henderh
Community Manager
Community Manager

Hi @Anonymous 
I'm not sure why, but there was just a blob created when I followed the general steps I suggested for the model.

Since I didn't have the gearbox to use in the model, I made a dummy solid for and made it an obstacle.

Then the pipe and cradle I ended up chopping up to create 'seeds'. I used the Connector Obstacle tool in Edit Model to create more obstacle geometry.

I sent it off to generate, to refine the outcome shape. The volume should continue reduction as subsequent iterations are created. I'll share the final outcome shape if it's anything interesting.

Outcome preview.png

Best regards,



Hugh Henderson
QA Engineer (Fusion Simulation)
0 Likes
Message 5 of 13

Anonymous
Not applicable

That's a brilliant technique. Please post what the outcome is. 

Message 6 of 13

henderh
Community Manager
Community Manager

Thank you for the kudo @Anonymous!

I admit, it wasn't that straightforward for me but I do have something interesting to share  With the loading in a single direction, there were a total of 42 iterations generated to satisfy the defined conditions. I chose the shape of iteration 30 since it seemed the most appealing, even though Min factor of Safety was above 20.

As you add more load cases, with different loading conditions, the generated shape will have different load paths to consider which could dramatically change the shape accordingly.

What added to my coming up to speed on this design is that we're taking a hybrid approach to GD, since the cradle body is already defined with bult-in gussets and fillets for added stiffness. This is why I had to hack away, because I felt like the existing geometry was being too restrictive for the solver.

If I were to try this again, I'd approach it similar to how the ALCOA bracket sample is set up. We include just enough geometry for the bolted connection points (the material around the countersunk holes) for the preserves. This way, it will allow more freedom for the solver.
However, we need to create and use obstacle bodies that are necessary to block material from being generated that would interfere with the space needed for fastener insertion, tool clearance, and any maintenance considerations ( e.g. I suspect that's a drain plug access hole), etc. It's the same as required for the conventional design approach, which we need to have defined for the solver to consider as well.

Hope this helps! As always, please follow up with any further questions and final result image, if possible 🙂

Single Outcome view - GD OEM hybrid.pngSingle Outcome view - GD OEM hybrid - xRef insertion.png



Hugh Henderson
QA Engineer (Fusion Simulation)
0 Likes
Message 7 of 13

Anonymous
Not applicable

Thank you I was too eager and downloaded it anyway!

 

It looks great and its great to know what tricks there are regarding fill in where the bolted areas would be. 

 

My final question is how do i then modify it further, id like to beef up those smaller struts if possible!

 

Sean

0 Likes
Message 8 of 13

henderh
Community Manager
Community Manager

The shape can be modified in the Tsplines workspace. There are special tools made just for editing GD outcome geometry, with videos recorded when we first introduced the functionality. For example, there is a tool that can automatically re-orient a member to a different position, straighten it, etc.

The design from outcome is created through a parametric recipe, which is what you see in the timeline history. It consists of the preserves, obstacles, and the generated outcome shape. The outcome shape is created from a voxel mesh (akin to a stack of up to millions of sugar cubes) used by the solver, which is then converted to a tspline body. Through a series of joining and subtracting operations, the bodies are combined to achieve the final design.

There are rare occasions when conditions get tricky, and for some reason or another the parametric recipe chain breaks somewhere along the way. In that case, it may be possible to tweak the Tspline body shape as you suggest, which could allow the model to snap together.

Best of luck Sean! 😃 I'll see if I can find a link to the Tspline modification video.

[Edit: These were at the top of my search list, there may be more]

QUICK TIP: Easier T-Spline Edits for Generative Design
360 LIVE: Sculpting Generative Results

What's New in Fusion 360 Design & Generative - August 2019


https://www.autodesk.com/autodesk-university/class/T-Splines-Three-Ways-2019



Hugh Henderson
QA Engineer (Fusion Simulation)
0 Likes
Message 9 of 13

henderh
Community Manager
Community Manager

More outcome shapes:
More outcome shapes1.pngMore outcome shapes2.png
More outcome shapes3.png
More outcome shapes4.pngMore outcome shapes5.png



Hugh Henderson
QA Engineer (Fusion Simulation)
0 Likes
Message 10 of 13

Anonymous
Not applicable

Those are particularly beautiful what did you change?

0 Likes
Message 11 of 13

henderh
Community Manager
Community Manager

Hi Sean, I left the entire cradle as a preserve. It should be Study1 in the exported F3D.

Leave the entire cradle as a Preserve.png

I didn't realize you'd already replied before I edited, and added more outcome shapes to my previous reply. Out of curiosity, I added a torque load case to the chopped up cradle in Gen Model 2 😉



Hugh Henderson
QA Engineer (Fusion Simulation)
0 Likes
Message 12 of 13

Anonymous
Not applicable

I'm sorry Hender are you able to give a break down of what you did?

 

I'm trying again on my on with bolts and the gearbox in place and with my own calculation of torque and getting blobs again! I'm not sure where I keep going wrong! everything seems to be correct, but obviously its not

0 Likes
Message 13 of 13

Anonymous
Not applicable

This is what I ve done so far. 

 

Constraint the end of the cyclinder, moment on each hole, preserved the mount and cyclinder and made the gearbox and the bolts obstacles..Screenshot 2020-08-07 at 18.13.36.png

0 Likes