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Fusion - Reference orientation for mesh generation
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For some bodies, the orientation of the sketch seems to impact the mesh quality:
A) Sketch created in YZ plane and revolved around Y axis:
- When exporting the body as mesh, this results in a very non-uniform mesh.
- Mesh hotspots with high density are very visible in 3D print.
- Very high triangle count in mesh export needed for good results.
B) Same sketch created in XZ plane and revolved around Z:
- Mesh export leads to a uniform mesh, even with lower triangle count.
Is it possible to define a reference orientation for mesh generation or "save as mesh" to optimize the mesh alignment?
This post has been edited due to: @lauri_barnhart added the product to the title to help more community members find this topic.