[Post modified to remove "360"]
Fusion R.U.L.E #1
When in doubt, before doing anything, create a component and make sure it's activated.
All objects created after activating the component such as sketches, bodies, construction geometry, joint origins, etc. are created in that component.
This has several advantages:
When another component needs to be edited for example to add geometry, it should be activated before doing so.
the above points apply to assemblies as well.
Exceptions to R.U.L.E #1
There are a number of other workflows that are perfectly valid but the first step would not be creating a component. For the most part these are top-down design workflows:
This is also well explained in this 6 minute video tutorial.
Fusion R.U.L.E #2
Name Your Stuff!
No explanation necessary...hopefully 😉
[Post modified to remove "360"]
Fusion R.U.L.E #1
When in doubt, before doing anything, create a component and make sure it's activated.
All objects created after activating the component such as sketches, bodies, construction geometry, joint origins, etc. are created in that component.
This has several advantages:
When another component needs to be edited for example to add geometry, it should be activated before doing so.
the above points apply to assemblies as well.
Exceptions to R.U.L.E #1
There are a number of other workflows that are perfectly valid but the first step would not be creating a component. For the most part these are top-down design workflows:
This is also well explained in this 6 minute video tutorial.
Fusion R.U.L.E #2
Name Your Stuff!
No explanation necessary...hopefully 😉
Regarding Rule #1: Several dozen hours into Fusion, I just learned that when you a convert a sketch, body, etc, to a component, that the sketch, body etc, is still contained within that component haha! I was not understanding why you'd change to compnents because I felt that you could no longer make edits/ add features. 🤡 Until recently, I've mainly only been doing simple one off bodies for milling/ 3d printing.
Regarding Rule #1: Several dozen hours into Fusion, I just learned that when you a convert a sketch, body, etc, to a component, that the sketch, body etc, is still contained within that component haha! I was not understanding why you'd change to compnents because I felt that you could no longer make edits/ add features. 🤡 Until recently, I've mainly only been doing simple one off bodies for milling/ 3d printing.
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