Fusion 360 "stretch" using move face command

Fusion 360 "stretch" using move face command

kellings
Advisor Advisor
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Message 1 of 15

Fusion 360 "stretch" using move face command

kellings
Advisor
Advisor

I'm having a litle trouble with the move face command. In the image below, I want to move just far cylindrial face and the wall behind it closer to where the holes are drilled thru the part. The original model was a step file that I am modifying. 

 

When I try to use the move face command on the back wall and cylindrical face, it moves the entire slot feature and not just the cylindral face. Can I move just that face and while stretching the walls that are connected to it? I have my selection filter in the move command set to faces.

 

Thanks,

 

Screen Shot 2015-02-25 at 10.32.44 AM.png

Kevin Ellingson
Technical Specialist

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Message 2 of 15

jbarchuk
Enthusiast
Enthusiast

Brute force: One-shot, done and done, and no turning back except for the Timeline. Create a rectangle block that's larger than the existing rectangle, with the length set to the dimension by which you want to shorten the existing shape, and set the new object function to Cut.

 

Finesse, with further adjustment available: I -think- you should try filter to Edges. When you tell it to move the faces it 'pushes' the slot without 'shortening' it. At least that's the effect that's happening. When you tell it to move the edge it -effectively- 'shortens the face.'

 

The nicest way to do that would be to select the two edges of the far side oval slot where the arc meets the rectangle shape of the slot, and the four edges that make up the far side of the entire object, and make them all a Selection Set. Select that set, and when you do the move the slot and the end of the object will move together. This is the better way because the selection set is further variable later and not a one-shot deal.

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Message 3 of 15

jbarchuk
Enthusiast
Enthusiast

Sorry, wrong answer. Can't edit or delete it. I didn't remember that edges are not a 'move selectable' item.

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Message 4 of 15

LMD001
Collaborator
Collaborator

Hello kellings,

 

Probably already solved, but this is my shot at this.

 

Keep the Patch/Offset distance at 0.

 

https://screencast.autodesk.com/main/details/aaf60297-6acd-4a8c-a217-a6f30300ee5b

 

Hope this is of any help.

 

Best regards,

Ludo

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Message 5 of 15

LMD001
Collaborator
Collaborator

Hello again kellings,

 

Apparently F360 hangs when trying to Press - Pull'ing the wall towards the groove.

 

https://screencast.autodesk.com/main/details/67247f96-0d73-4003-8913-2562a802323f

 

So, for the time being, this won't do.

 

Edit: Press - Pull hangs F360 but Extrude seems to work OK.

 

Best regards,

Ludo

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Message 6 of 15

kellings
Advisor
Advisor

Thanks for the suggestions guys. I thought that there would be an easier way to just move the face of one end of the slot. The patch method was an interesting workflow. 

 

Any other solutions to this problem?

Kevin Ellingson
Technical Specialist

If my post resolves your issue, please click the Accept Solution button.
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Message 7 of 15

innovatenate
Autodesk Support
Autodesk Support

Could you share a public link of the design or post an Archive *.f3d file to this thread?

 

I will be happy to take a closer look.

 

Thanks,

 




Nathan Chandler
Principal Specialist
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Message 8 of 15

prainsberry
Autodesk
Autodesk

To build on Ludo's solution:

  • First create the zero offset surfae
  • move the surface to the desired location
  • Use "replace face" to replace the existing back slot face with the newly generated one.  

 

Saves a couple steps although still not the ideal workflow.  Need to investigate why move face isn't working as intended in this case.



Patrick Rainsberry
Developer Advocate, Fusion 360
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Message 9 of 15

kellings
Advisor
Advisor

Prainsberry and Nathan. I ended up using the zero offset method shown earlier. I'm not sure if I can post a link to the part yet (it is not my file) but I've asked for permission. If I can't share this part, I'm sure I can easily recreate an example. The part I am showing has a potential proprietary feature on the other side that isn't visible in my screen shot. 

 

I thought as long as I just picked one face to move, it would just pick that face to move and not the enire slot extrusion feature. 

 

Thanks,

 

Kevin

Kevin Ellingson
Technical Specialist

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Message 10 of 15

kellings
Advisor
Advisor

Here is a screen cast showing the issue I am seeing when I try to do the move command on the face of a slot feature. I also show a rectangular cut using the move command on a face there and it works as I would expect.

 

http://autode.sk/1wuLQup

 

Kevin

Kevin Ellingson
Technical Specialist

If my post resolves your issue, please click the Accept Solution button.
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Message 11 of 15

innovatenate
Autodesk Support
Autodesk Support

 I have created report (FUS-16747) to investigate this issue further with development. I will supply updates here as they become available. Thank you for reporting this.

 

 




Nathan Chandler
Principal Specialist
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Message 12 of 15

Anonymous
Not applicable

Hi, I'm experiencing the very same problem with the latest version of Fusion 360. Is there any progress on this issue?

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Message 13 of 15

TrippyLighting
Consultant
Consultant

Nope. It still behaves the same way. Did you try any of the workflows suggested above ?


EESignature

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Message 14 of 15

Anonymous
Not applicable

Yes, the offset workflow works, but it seems pretty clumsy. To be fair, I'm an enthusiast with no formal education in modelling, so maybe this is just something "you normally don't do". If so, please excuse my ignorance ;-). I stumbled upon this problem when working with extruded slots, which surprised me even more, as these are native geometries provided by Fusion.

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Message 15 of 15

TrippyLighting
Consultant
Consultant

No, tis should actually work as intended and described by the OP. But it has just yet become a priority in the development of Fusion 360


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