Fusion 360 Mesh Modeling on 2016 Roadmap
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This was an interesting revelation as it was briefly discussed in this thread.
My qyestions woud be:
- will that ablity will go along with a more realistic limit then the <= 10k faces import limit ?
- will this include catmul-clark subdivision surfaces ?
With the mesh object in discussed in the linked thread I ran into these limitations. It is the comttrol mesh of a subdivision surface I created in Blender with 19k+ quad faces with the goal of 3D printing it, which went fine.
In order to have a smooth surface it needed either to be converted into a T-Spline or a subdivision surface modifier neded to be applied.
The liitations were:
The T-Sline conversion took 5 minures and etiting the T-Spline stalled Fusion 360 to a screeching halt and made it unusable. This also semed to have cause the serious pload and download times of 5 minutes.
As Fusion does not have catmul-clark subdivision the only other option is to import an even higher polygon mesh but the 10k import limitation already makes it if not impossible than at least impractical to even do this with the lower polygon base mesh.
Lifting both of these limitations would really be a boost for many things!