Fusion 360 goes south with overlapping objects
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Fusion 360 v 2.0.1758
Mac OS X 10.9.5
I am new to Fusion 360 and am pulling my hair out on this one... Searched the forum and didn't find anything on this. I created a box by extruding a rectangle up, then the interior of the box by extruding the middle down. I placed several small circles for button holes on the bottom of the interior. Concentric with each small circle I added a larger circle. The small circle was extruded down to the very bottom (all the way through the case). The larger circles were extruded down about half way through the case bottom, creating a feature like an upside down wedding cake, and I also added various other features. I test printed and found I needed to adjust the spacing on some of the holes.
If I non-overlapping holes are made overlapping, or already overlapping holes are made non overlapping, Fusion 360 just goes out to lunch. Things that had been extruded no longer are, or just disappear. Sometimes areas that weren't extruded are now. If I save, quit, and reopen, things may appear to be back to normal, or may remain messed up. Either way, if export to STL, Slic3r finds around 1000 errors and the model is useless.
Perhaps I'm doing something wrong here, but seems like a bug to me - I would expect Fusion 360 to handle this type of object move gracefully and determinately.
Can someone enlighten me on what is happening and how to avoid this issue?
Thanks