Fusion 360 Exporting Improvements Suggestions for CGI Industry
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Hello.
I am an 3D Hardsurface Artist, I have some suggestions to improve working pipeline. If Autodesk will implement these features, especially movie and game artists will use better and rapidly this software, because all Fusion artists needs these features in workflow. Especially hard surface artists in the CGI industry have started to use Fusion 360 frequently for a while and the number of users is increasing day by day, I think Fusion 360 will offer a great attraction for these users with the features I recommend.
Briefly, if we could see these features it will be amazing:
For exporting ( OBJ ) - ( FBX ) ;
1- Refinement Options like STL mesh exporter for optimising mesh geometry.
2- Quad and Triangle Mixed topology (not just triangulated model like now)
3- Export with UVs
4- Export with smoothing groups (normal groups)
Fusion 360 includes all this features in different ares but we can't use in same application area, this is the matter.
- Current FBX exporter includes UVs and Normal groups
- Current STL mesh exporter includes mesh geometry refinement options.
- Current Mesh Tesselate tool is producing quad and triangle mesh very good
but we can't use all of these in one point.
We just need exported model that have got these specs: Quad and Triangle mixed topology with UVs, Normal groups and should have the refined geometry we specified.
Thanks for all...