Fusion 360 Assemblies...

Fusion 360 Assemblies...

Anonymous
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Message 1 of 4

Fusion 360 Assemblies...

Anonymous
Not applicable

So I am new to Fusion, however i am versed in Inventor. I am trying to assemble an item out of multiple parts. In inventor you make multiple separate parts and then combine them in an assembly. I have found this is not the case in Fusion. I have a couple different objects made and am looking to assemble them... Any help?

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TrippyLighting
Consultant
Consultant

That works in Fusion 360 as well. Its just that these objects have to be components, not bodies. Here is some documentation explaining the difference between bodies and components.

The best way to create a component is to follow Fusion 360 R.U.L.E #1: Before doing anything, create a component and make sure it's activated.

After activation all objects such as sketches, bodies, construction planes, joint origins, etc. are created in that component.

If you want to edit another existing component, activate it before doing so.

 

IF you are using linked components often referred to as X-REFs you don't need to do that as long as it os really only one component and not an assembly. Upon inserting onto an existing design it will  be inserted as a component.

 

 


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Message 3 of 4

Anonymous
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Okay so I have gotten the components all into one page to work on... 

New problem, I cannot constrain them. I click the funky join button and click on the two desired faces to "glue" together and it either wont let me or does something crazy.

I love fusion as it takes up less space on my hard drive and is much faster, but i am having a hard time adjsuting to the assebly feature.

 

Please help

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Message 4 of 4

TrippyLighting
Consultant
Consultant

If you post your assembly (export as .f3d and attach to post) I can make a little screencast.

You also may want to review the materials in the "Learn" section, particularly the Assemble tutorial.


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