From surface (createed with FORMS) to solid

From surface (createed with FORMS) to solid

ciavas
Explorer Explorer
742 Views
6 Replies
Message 1 of 7

From surface (createed with FORMS) to solid

ciavas
Explorer
Explorer

Hi,

sorry for my english..

i have a problem to trasform a complex surface form FORMS workbench to solid for 3d printing

i try many method but no solid come out from ..

try to add thickness but no solid come out in the tree 

i'm rookie about FUSION sorry

it's a fairing for motorcycles max 4 mm thick

 

thanks to all

 

0 Likes
743 Views
6 Replies
Replies (6)
Message 2 of 7

Anonymous
Not applicable

Sure if you want a quick tutorial. It's going to be different. 

How to actually go from Form to Body. Body to Mesh.

First build a form. I like 3x3 squares. That I edit and then subdivide the middle square to 3x3. This creates a unique form where the middle is always there and I can scale to uniform. It's very playdoh. Then you can subdivide directly the middle. For example. And delete the unwanted half. This example is 1 mm thick. You can scale to leave out the X axis to make it larger. I just use the thicken tool. And, for some reason it connects the edges. If you thicken than delete. You can use bridge edges or merge edges. All the same. Finish form. Then you get a body. Switch to Mesh from the solid tab. Click Tessellate. By the default settings this mesh created 31456 Triangles. Click ok. Preview off or on. Done. 4:32 four minutes and seconds. The video is recorded for windows. You can't actually see the detailed buttons or settings that I press. You don't get to see the full UI. As of now I have no other way to record anyway.

(view in My Videos)

Message 3 of 7

ciavas
Explorer
Explorer

thank you i'll try

0 Likes
Message 4 of 7

ciavas
Explorer
Explorer

i try also some direct function, and maybe for my need i found this method:

-1 add tichkness  

-2 utility--->convert (tspline in bred ) 

and it seems create a solid from  a simple surface 

 

i don't know if it work whit very complex surface 

0 Likes
Message 5 of 7

Anonymous
Not applicable
It's not the problem. You can try what ever you want. The problem is creating the Mesh. Or sometimes converting that mesh to a solid body. Because a mesh Primarily triangles. There's a knowledge based article explaining support for Plug-ins for developers. Or at least manufacturers. Hands down. This is the best example where you get the results you desire. And the loss of the shape is around 95 percent. Even if the computer considers it 0.
Your problem is a little different. I don't have a sample ready yet. Because I figured I give you a reasonable way to fix your problem instead of explaining what you did wrong.
0 Likes
Message 6 of 7

Anonymous
Not applicable

Well. Here's a regular file that I can upload of several samples you may want to look at. I added a normal tessellation with Quads for reference. Either that's new or I didn't notice that. But, it should give you an idea of the difference in squares and triangles that this program has to produce. And, just out of math closures circles, squares and triangles are different. And, you can't always fit them together. So you're not really going to get much work done.

Quad Bodies.png

0 Likes
Message 7 of 7

TrippyLighting
Consultant
Consultant

Can you share your fusion 360 design?


EESignature

0 Likes