frequent freezing on OSX

frequent freezing on OSX

d_hg
Contributor Contributor
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Message 1 of 27

frequent freezing on OSX

d_hg
Contributor
Contributor

 

I've been regularly experiencing "freezes" of the application on OSX 10.9. This can happen during any number of operations, such as creating joints, stopping a sketch, and extruding a hole.


When the app freezes, the CPU gets pinned to 100% and all UI goes unresponsive. I've waited as long as a few minutes to see if the program would simply wrap up whatever its doing, but it never has. I'll then force-quit the app and restart it. After restarting, trying to perform the action again typically happens very fast so I'm not just performing a computationally expensive action.

 

This will happen maybe once every 20 minutes of continuous usage, and causes a minimum 3 minute disruption of my workflow.

 

Is this a known problem, or have other people run into it?

 

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Message 21 of 27

innovatenate
Autodesk Support
Autodesk Support

 

@Anonymous

 

Just curios if @Phil.E 's warnings helped at all. 

 

To recap:

* Hundreds of bodies in any single component. The design is mostly xref components (about 10) and has hundreds of bodies in both the root and a couple of subcomponents. Open the text commands, ensure you have TXT option checked, and use component.count command. It will show you a list of objects in your design.


* Hundreds of move commands. The bodies are made "out of position" and moved into position with body moves. (this is particularly bad when each body has to compute a different transform against the component origin). If you scroll the timeline, do you see (at times) mostly little black crosses that are body move commands?


* The design itself is 38MB when downloaded. I've tested much larger files that had better performance and no memory/cpu issues. But in this case, size could matter when considering the two points above.

 

 

Have you tried?

*Creating more components to distribute the bodies among more componenets?

*Elminating unecessary move commands from the timeline

 

Some of my questions are:

*Do you have any large sketch, feature, body, or component patterns located in the design?

*Are the threads in any fasteners physically modeled?

 

 

I would be interested to see the design. Did you already share it with Phil.E?

 

Thanks,

 

 




Nathan Chandler
Principal Specialist
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Message 22 of 27

Anonymous
Not applicable

Hey Nate,

 

* Hundreds of bodies in any single component. The design is mostly xref components (about 10) and has hundreds of bodies in both the root and a couple of subcomponents. Open the text commands, ensure you have TXT option checked, and use component.count command. It will show you a list of objects in your design.

==> my design is clean, I only have one or two body per component.

The components.count returns:

With Overrides: LeafOccurrences 43: Bodies 51: VisibleLeafOccurrences 21: VisibleBodies 28: LeafOccurrencesWithVisualMaterialOverrides 4: OccurrencesWithTransformOverides 16

 

 


* Hundreds of move commands. The bodies are made "out of position" and moved into position with body moves. (this is particularly bad when each body has to compute a different transform against the component origin). If you scroll the timeline, do you see (at times) mostly little black crosses that are body move commands?

==> I never use the move command.

 


* The design itself is 38MB when downloaded. I've tested much larger files that had better performance and no memory/cpu issues. But in this case, size could matter when considering the two points above.

==> not sure how to export the whole design in Fusion (apparently saving a distributed design is not supported yet)

 

For your questions:

*Do you have any large sketch, feature, body, or component patterns located in the design?

==> well, I guess it depends on how you define "large", here's the most complex sketch:

Screen Shot 2016-05-18 at 11.01.29.png

 

But the general rule is having around 15 sketches per components and they're pretty straightforward.

 

*Are the threads in any fasteners physically modeled?

Nope.

 

 

I would be interested to see the design. Did you already share it with Phil.E?

Yes he has access to the design. I can share it with you if necessary, what's your email address?

 

Cheers

 

 

 

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Message 23 of 27

d_hg
Contributor
Contributor

 

Unfortunately I haven't found a solution, @Anonymous.

 

Some observations and notes:

 

  • F360 does not seem to freeze when editing brand new models - e.g. simple ones made from scratch or recently downloaded from McMaster
  • I haven't been using the program much since the latest update, so I don't know if that's had an effect.
  • More complicated models with long timelines are clearly much slower to work with than simpler models. However there's no indication that this general slowness is related to the freezes.
  • I've begun saving after every single edit to prevent loss of data, because as far as I can tell, the crashes are innevitable. Each save takes about 10 seconds during which time the program is locked up.
  • It also takes approx 60s for the program to load up after crashing, and another 60s to load the model back into the editor.
  • see https://www.nngroup.com/articles/response-times-3-important-limits/ 😞

 

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Message 24 of 27

innovatenate
Autodesk Support
Autodesk Support

@d_hg I was looking through the error reports that you've submitted so far and couldn't help but notice that the graphics card on your system has 256 MB of video memory. I note this is below the system requirements for Autodesk Fusion 360. I suspect this is why you are experiencing the performance and stability issues you are experiencing. 

 

I have a collection of solution articles related to stability and performance in the below link. These may help minimize the problem, but I suspect new hardware is the true solution here.

https://knowledge.autodesk.com/community/collection/16666

 

@Anonymous I was able to get your files from @Phil.E I'm taking a look and seeing if I can reproduce on my end. I'll follow up shortly with my findings, either way.

 

Thanks,

 

 




Nathan Chandler
Principal Specialist
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Message 25 of 27

d_hg
Contributor
Contributor
Okay, good to know. Yeah it's an older macbook but otherwise stable. Thanks
for the info, didn't realize it was below spec.
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Message 26 of 27

Anonymous
Not applicable

Im having the same problem on mac, i try to perform an extrude and it stops responding and i have to force quit. it only happens, however, when i try to extrude the area outside of a circle ive drawn. specifically when i extrude negatively to match the edge of the object. no other actions make it happen during my projects so far. ive deleted the project and started from scratch but i keep getting stuck at the same step.

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Message 27 of 27

Phil.E
Autodesk
Autodesk

This should really be it's own post. The original post here is several years old, is about a completely different problem.

 

Can you share the file with me? I can only find 3 crash reports from your entire history and they are all related to the geometry of your design. If you can post the file I can try to diagnose it.

 

If you are crashing more often or repeatedly, remember to always send in the CER form. This is the only way we know there is a problem.





Phil Eichmiller
Software Engineer
Quality Assurance
Autodesk, Inc.


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