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I had to drop in here to lob off a question but I'm stumped on this one.
The use case:
I want to fit a an item around a surface. A good example of the type of thing I'd ike to do is the 3D printed cast:
http://www.wired.com/wp-content/uploads/blogs/design/wp-content/uploads/2013/07/cast1.jpg
So, I've got a 3D scan of an object which I've reduced to 5000 points and converted to a BREP. Originally, I thought I could place a cylinder around my object and use the pull command. Unfortunately, the large number of faces results in unpredictable results. So, I was able to get some good results by creating a cylinder body and using combine with cut to create a perfect fit to my surface. I can then use the scuplt tools to shape my object.
However, I'd like to start with something that is fit to the surface of my object. Ideally, I'd like to create a shell of a small (1mm) thickness around my object that I could then work on with the sculpt tools to refine my shape.
I'm sure I'm missing something obvious and I'd appreciate any help.
Thanks!
Solved! Go to Solution.