@larsboelman wrote:
@TrippyLighting The colleague responded when asking about why he didn't just edit one sketch in one of my files, but instead added a full screen of direct modelling actions to the timeline, that he wasn't aware of this possibility. I suppose this also has to do with my initial question: it is unclear (at least to me) how to access the hierarchy/relationship between the features is in the current interface. Even doing a 'replay' of the timeline will not clarify this; merely an understanding of what was done when but not how to quickly find which sketch is used where and which feature is the parent or child of another feature. The suggestions and explanations from yourself and others have made the options for improving this more clear, but the current interface is still lacking in my opinion.
Unfortunately I can not share the file due to confidentiality of the project.
The browser shows objects that are created by features in the timeline in the sequence it they were created.
A sketch, for example appears as an item in the bowser, but also as a feature in the timeline. To edit a sketch you can select it in the bowser or timeline, right-click on it and select "edit Sketch" from the pop-up menu.
When visible in the viewport, you can also select a sketch object, right-click and select edit sketch.
You can also select a face from 3D geometry in the viewport and right-click and select "Edit feature". That will allow you to conduct changes very quickly, without having to track down those features in the timeline.
If a feature was created by a sketch, after selecting it in the view port you can also right-click and select "edit profile sketch"
The first paragraph in Fusion 360 R.U.L.E #1 & #2 outlines a more component centric approach and outlines some benefits of it. This includes component activation to filter the timeline for items that only belong to that component etc.
Naming "stuff" is one of the most overlooked aspects of proper design organization. I don't name everything, but if I find myself going back to a sketch more than 2 times I'll give it a descriptive name. I'll definitely name components and sometimes bodies.
That, however only addresses direct "connections". If you project an edge form a body or an object form another sketch into a new sketch, later it is difficult to see what the originating sketch was. As designs get more complex it can get very difficult to untangle these connections.
A feature I have asked for many times is a dependency graph that helps to visualize dependencies, but I don't see that happening any time soon.
Having said that, this is clearly a feature for advanced users. From your comments it is clear to me that both, you and your colleague need more seat time with Fusion 360. If you colleague did not know how to find, or even edit existing sketches and what the effects of that would be, then my first action would be to try to bring him up to your level.