Fill Surface

Fill Surface

zakariadze1
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Message 1 of 14

Fill Surface

zakariadze1
Contributor
Contributor

Hello, is it possible to do this in fusion 360? (This is solidworks.)giphy.gif

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4,078 Views
13 Replies
Replies (13)
Message 2 of 14

SaeedHamza
Advisor
Advisor

Hi,

 

Of course, this is simply a Patch ...

Go to the patch environment and select patch in the create menu, and you will be able to create a patch by selecting a closed profile

 

Regards

 

Saeed

Saeed Hamza
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Message 3 of 14

zakariadze1
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Contributor

I tried, but it does nothing.I'm getting different kind of errors.

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Message 4 of 14

SaeedHamza
Advisor
Advisor

Here is an example

Saeed Hamza
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Message 5 of 14

zakariadze1
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Contributor

That really helped a lot and thanks, but you are missing one little thing ( a curve which is inside) 

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Message 6 of 14

SaeedHamza
Advisor
Advisor

Oh I see, sorry didn't see that 😛

 

This effect is actually easy in Fusion but in a different approach, different tools you can say

But mostly if you want to model such a thing, it's a loft, and it will be between 3 lines  ( 2 lofts )

 

It will be helpful if you can share a better picture of the part you are trying to achieve so that I can create a screencast

 

Regards

 

Saeed

Saeed Hamza
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Message 7 of 14

TrippyLighting
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In that case, perhaps you should have provided the model with your first post so we don't have to make assumptions based on your stamp sized animated gif.


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Message 8 of 14

zakariadze1
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Contributor

1.PNG

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Message 9 of 14

SaeedHamza
Advisor
Advisor
Accepted solution

Thanks for sharing the picture, Here is a screencast on how to make it, and as mentioned in the screencast, the wheel place is last thing to make

 

Regards

 

Saeed

 

 

 

Saeed Hamza
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Message 10 of 14

TrippyLighting
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At 1:10 when you select the rail, instead of selecting the sketch segment, hide the sketch and select an edge of the existing surface. That should then allow you to set the curvature condition to G2. This was a much needed improvement in the last update. It would have been even better if weight for these conditions would have been introduced. Ohh well....one day 😉

Otherwise you'll have a visible discontinuity in the surface.

You could also inspect such blends with the zebra stripe tool and the curvature map.


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Message 11 of 14

zakariadze1
Contributor
Contributor

Thank you very much for your big help! 1.PNGSo would I be able to create surface out of this with this technique? or any other advices. Thank you again.

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Message 12 of 14

SaeedHamza
Advisor
Advisor

You're right @TrippyLighting

Thanks for the tip

Saeed Hamza
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Message 13 of 14

SaeedHamza
Advisor
Advisor

Yes sure, you can use same method, just pay attention to what the profiles and the rails will be and you should be good to go

and as Peter said above, the middle line is used to create both pieces ( 2  lofts ) so when creating the second piece, make sure to select the edge of the first piece created instead of the middle line that was used to create it so that both pieces are connected ( by using the smooth option for the profiles )

 

Anyway, if you couldn't figure something out, please feel free to share

 

Regards

 

Saeed

Saeed Hamza
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Message 14 of 14

SaeedHamza
Advisor
Advisor

One more thing

If you want to model a whole car, I recommend you do it in the sculpt environment, it would be much better sometimes

Not that modeling it in the patch environment is wrong, but more tricky I guess

Saeed Hamza
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