Filesize and rendering

Filesize and rendering

Logos_Atum
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Message 1 of 6

Filesize and rendering

Logos_Atum
Advisor
Advisor

Hello there,

 

I tried to upload a factory assembly which is quite large to render it.

 

Where´s the size cap for render output in Fusion360? And why does

it refuse to upload Factory Layouts? Is this a limitation or did I pull the

wrong strigs?

 

Can I zip the assembly to decrease upload time?

 

I need a print quality render for a 1 meter x 1 meter canvas, which re-

sults in 11811 by 11811 pixels equaling 300DPI for 1x1m.

 

Inventor simply crashes when I assign this job to it. Currently I´m besting

MAX and with 32 GB of RAM I will also try Showcase and Navisworks.

 

 

Could Fusion do the job?

 

 

Kind regards

 

Daniel

 

Dogs aren´t flammable.
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Message 2 of 6

innovatenate
Autodesk Support
Autodesk Support

I would imagine that 3DS Max would be better suited for this sort of task.

 

Inside of Fusion 360 there is a Raytracing visualization that allows for quick and easy renders in realtime. Since the render is in realtime, I suspect you will be limited to your screen size. To go outside of the screen size, I suspect there is a limitation to use the shaded visual styles. This may not be desirable.

 

Have you considered using Autodesk 360 for the render? You can take advantage of the power of the cloud and use the RaaS (Render as a service) to get the job done. Check out the below link for more.

http://rendering.360.autodesk.com/index.aspx

 

Additionally, for more significant rendering in Fusion 360, there is a plug-in to allow quick translation into KeyShot.

 

I hope this helps. Let me know if you have any questions.

 




Nathan Chandler
Principal Specialist
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Message 3 of 6

Logos_Atum
Advisor
Advisor

Hello there,

 

I had to use a 3.rd party FBX Plugin to get MAX to import the Inventor materials right. Sadly the

geometry was misshapen. I´ve set up a renderfarm consisting of 5 XEON 4C /8T machines.

 

I´ve expanded the host´s system RAM to 32GB and now Showcase works. But I still will import the

380 MB FBX to Max and see what the "farm" (more like a barn ^^) can do for me in terms of

quality. I missed recommendations concerning system RAM and assembly size when it comes to

large- print quality- renderings.

 

I would also like to know the limitations of 360 when I come to terms with 100x100 cms @ 300dpi.

The upload of the Inventor assembly fails. I can´t even see a progress bar when uploading the files.

Can I zip them prior to uploading? Cloud rendering is THE knockout argument in terms of speed and

quality, but it seems to me it´s hard to get there, especially if it´s a large Inventor assembly.

 

I will use the Showcase FBX I did to test it. Even if I must convert it to a native MAX file in the first

place. Easy material and appearance handling is what I need, and FBX seems to be the only sane way

to convert Inventor materials and textures to something MAX will accept.

 

Will Fusion360 keep the Inventor materials assigned in the first place? If so I will try to upload the as-

sembly again.

 

Kind regards

 

 

Daniel

Dogs aren´t flammable.
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Message 4 of 6

innovatenate
Autodesk Support
Autodesk Support

 

It seems I may be misleading you. I keep reading that the Render Service is limited to a maximum size of 4000 x 4000 pixels which may be a bit short of the 11811 x 11811 you're looking for...  

 

I believe that Autodesk 360 Rendering (RaaS) is limited to AutoCAD, Revit and Fusion 360 files at this time. I don't believe that you'll be able to render native Inventor Files there.

 

You can upload through some in-product (AutoCAD & Revit) plug-ins or upload to the below website directly, below.

 

http://rendering.360.autodesk.com

 

 

My best guess is that the following procedure would be the quickest route to try as a test:

 

1. From Inventor, Export to AutoCAD DWG (this should retain materials in AutoCAD)

2. Open DWG in AutoCAD > go to Render ribbon > Render in Cloud.

 

 

For further information on the Autodesk 360 Render Services, I would recommend checking with the experts over at the Autodesk 360 forum, below.

 

http://feedback.autodesk.com/cloudservices

 

As far as the Max materials issues, the Autodesk Material libraries should be consolidated across several platforms AutoCAD, Inventor, and Revit in 2013. It may be a good idea to check within the 3DS Max experts in the Area and make sure that all the latest updates are installed.

 

Updates for Inventor 2013:

http://usa.autodesk.com/adsk/servlet/ps/dl/index?siteID=123112&id=2334435&linkID=9242019#section16

 

Updates for Max 2013:

http://usa.autodesk.com/adsk/servlet/ps/dl/index?id=2334435&linkID=9241178&siteID=123112#section2

 

AREA:

http://forums.autodesk.com/t5/3ds-Max-3ds-Max-Design-General/bd-p/area-b200

 

Hope that helps.

 

Thanks,

 




Nathan Chandler
Principal Specialist
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Message 5 of 6

Logos_Atum
Advisor
Advisor
Accepted solution

Hello there,

 

yes it indeed helped. I also found a good way to preserve the materials.

I convert the Inventor assemblies to FBX in Showcase and all the materials

and textures render just fine in MAX.

 

Thanks Nathan

 

 

 

 

 

Dogs aren´t flammable.
Message 6 of 6

innovatenate
Autodesk Support
Autodesk Support

 

Daniel,

 

Thank you for the follow up! It is good to know what the solution was. I am glad that it worked out.

 

Cheers,

 

 

 




Nathan Chandler
Principal Specialist
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