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Does Fusion360 have a Face Fillet Feature between 2 Faces like Solidworks ?
Hi, I'm just wondering how to accomplish a Face Fillet between 2 faces that aren't directly connected. An example of it working in Solidworks here: https://youtu.be/a_O9pxy-7PU?t=382 (6:22 minute mark).
In the video, he simply selects two faces (with geometry in between) and specifies a Radius value. The Face Fillet function then creates a Circular Profile fillet, with the given Radius value, and Tangentially blends into the selected faces, dissolving away the mesh it's replacing. It also respects the contoured profile of the top edge of the selected faces.
Here is a screenshot of the feature in SolidWorks:
SW Face Fillet Feature
Solidworks Result after Face Fillet:
SW Result
My attempt in Fusion 360 almost works, using a combination of Rule Fillet, Between Faces, and selecting appropriate center: (It gives desired result for a 19mm radius, but 20mm fails ... I require a 30mm radius!)
F360 Rule Fillet Works for 19mm
Radius increased by 1mm to 20mm .... aaaaand fail!
F360 Rule Fillet Fails for 20mm
So is there another easy way like in SolidWorks ? Or is this a bug with the Fillet command in F360 ?
Currently, to get the 30mm radius Fillet, I'm having to painstakingly create a new sketch in XY plane, project the 2 edges, create a 30mm arc with 2 tangential constraints to edges, then project more edges to close the profile. Then I extrude the profile vertically higher than top, then Revolve another 2D profile in XZ plane 360 deg with an Intersection Boolean to trim the excess extrude and keep the correct 3D profile.
There has got to be an easier way ?!!
Any help would be appreciated,
Thanks!!
Solved! Go to Solution.