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extruding on XZ axis

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Message 1 of 4
Anonymous
509 Views, 3 Replies

extruding on XZ axis

Anonymous
Not applicable

so im trying to design a thing that someone can 3d print and essentially glue it together to something, and trying to make a very rough mockup of it, idk how to extrude something on the XZ axis.

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extruding on XZ axis

so im trying to design a thing that someone can 3d print and essentially glue it together to something, and trying to make a very rough mockup of it, idk how to extrude something on the XZ axis.

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Message 2 of 4
etfrench
in reply to: Anonymous

etfrench
Mentor
Mentor

There is no clue in the image which indicates which axis (plane) you mean.  Generally speaking you can create an object on any plane, then use a joint to position it.

ETFrench

EESignature

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There is no clue in the image which indicates which axis (plane) you mean.  Generally speaking you can create an object on any plane, then use a joint to position it.

ETFrench

EESignature

Message 3 of 4
matt.oosthuizen
in reply to: Anonymous

matt.oosthuizen
Autodesk
Autodesk

Hi @Anonymous 

 

Can you please upload your f3d file, It will help forum users to come up with the best solution for you!

 

In the mean time, from your picture, I would suggest you do the following:

- Extrude that T shape in the X axis.

- Construct a plane at an angle of 45 deg, where the X and Z axis of the body meet.

- Mirror the extrusion feature in that created plane.

You should then end up with the Shape extruded down the X and Z axis.

 

You can also then use the loft feasture to connect these two extrusions, however I  assume that would'nt be needed.

 

Please find attached my example file for this work flow! 

 

If you are happy with this solution, please press the accept solution button on this reply.

 

Kind regards,

 

Matt Oosthuizen

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Hi @Anonymous 

 

Can you please upload your f3d file, It will help forum users to come up with the best solution for you!

 

In the mean time, from your picture, I would suggest you do the following:

- Extrude that T shape in the X axis.

- Construct a plane at an angle of 45 deg, where the X and Z axis of the body meet.

- Mirror the extrusion feature in that created plane.

You should then end up with the Shape extruded down the X and Z axis.

 

You can also then use the loft feasture to connect these two extrusions, however I  assume that would'nt be needed.

 

Please find attached my example file for this work flow! 

 

If you are happy with this solution, please press the accept solution button on this reply.

 

Kind regards,

 

Matt Oosthuizen

Message 4 of 4
chrisplyler
in reply to: Anonymous

chrisplyler
Mentor
Mentor

 

It looks like the 'T' shapes in your sketch are not closed loops, and thus have not been recognized as ''Profiles" which can be extruded.

 

Edit the sketch, use the Create>Project>Project tool to capture the upper edge of the existing body as a purple line. Make sure the lower endpoints of the blue 'T' shapes are coincident to that projected purple line. That should put a bottom across the 'T' shapes and therefore close the loops. They should get shaded in, which means they're recognized as Profiles. Then you can close the sketch and extrude them.

 

It is also a good idea...while you're editing that sketch...to dimension/constrain all the blue lines, either relative to the projected purple line or to its endpoints or to each other, such that they turn black instead of blue.

 

You should end up with something like this:

doitrightok.JPG

2 Likes

 

It looks like the 'T' shapes in your sketch are not closed loops, and thus have not been recognized as ''Profiles" which can be extruded.

 

Edit the sketch, use the Create>Project>Project tool to capture the upper edge of the existing body as a purple line. Make sure the lower endpoints of the blue 'T' shapes are coincident to that projected purple line. That should put a bottom across the 'T' shapes and therefore close the loops. They should get shaded in, which means they're recognized as Profiles. Then you can close the sketch and extrude them.

 

It is also a good idea...while you're editing that sketch...to dimension/constrain all the blue lines, either relative to the projected purple line or to its endpoints or to each other, such that they turn black instead of blue.

 

You should end up with something like this:

doitrightok.JPG

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